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2016-06-14[3.3.5] Core/Quest: A life without regret (#16067)JamminWidYou
* Life without Regret * misc changes to sql * sql changes
2016-06-13Instances/DrakTharonKeep: Fix Novos the Summoner. Fixes #17331.treeston
2016-06-13Core/Script: moved SAI to cpp for The Etymidian, closes #17053 (#17330)ariel-
2016-06-12Core/Spells: fix issue with Illumination talent (broken in #17122) (#17350)mik1893
2016-06-12Scripts/UtgardePinacle: Adjust King Ymiron boundariesAokromes
2016-06-12Core/Scripts: move script 'npc_plucky' to DB/SAI (#17071)tkrokli
1 more text line removed in the ongoing series: "Remove hardcoded text from core scripts". Core script for "Plucky" Johnson : - move the actual gossip handling to DB - create new gossip_menu_option entry - link the option to gossip_menu.text_id - add correct default gossip to the NPC - create SAI script with alternate emotes - add condition check for quest taken - remove the script from zone script - extra enum cleanup in zone script
2016-06-12[3.3.5] Core/Scripts: move druid FP NPC scripts to DB/SAI (#17134)tkrokli
Move 2 core scripts to DB / SAI: - npc_bunthen_plainswind (NPC 11798) - npc_silva_filnaveth (NPC 11800) Additional result: remove 4 hardcoded text lines. Target: remove lines from the list http://pastebin.com/x7wZLpxH
2016-06-09Merge pull request #17312 from Keader/anubmik1893
Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
2016-06-09Core/Scripts Fixed Anubarak issues related with Leeching Swarm spellKeader
2016-06-09Merge remote-tracking branch 'tkrokli/npc_locksmith' into 3.3.5 (PR #17099)treeston
2016-06-09Merge remote-tracking branch 'tkrokli/npc_grandmother_gossip' into 3.3.5 (PR ↵treeston
#17316)
2016-06-09Merge remote-tracking branch 'tkrokli/npc_gregan_brewspewer_gossip' into ↵treeston
3.3.5 (PR #17157)
2016-06-09Merge remote-tracking branch 'tkrokli/npc_sayge' into 3.3.5 (PR #17101)treeston
2016-06-09Merge remote-tracking branch 'tkrokli/boss_majordomo_gossip' into 3.3.5 (PR ↵treeston
#16726)
2016-06-09Merge remote-tracking branch 'tkrokli/zone_loch_modan' into 3.3.5 (PR #16715).treeston
2016-06-08Core/Scripts: npc_grandmother gossip text moved to DBtkrokli
Removing one more hardcoded text line from core scripts. Also adding correct gossip to the npc_grandmother script. Gossip changes in this script: - remove hardcoded text from core script - use existing npc_text IDs in gossip enum - add missing text rows to gossip_menu_option - use values from gossip_menu_option in enum - replace spawn coordinates 0.0f with GetPosition()
2016-06-07Scripts/Instances: Fix a bug that would cause the Hodir encounter to never ↵treeston
properly begin. Tagging issue #17302.
2016-06-07Scripts/Outland: Fix a potential crash. Closes #17308.treeston
2016-06-05Core/Scripts: boss_majordomo hardcoded texttkrokli
2 more text lines removed in the ongoing series: "Remove hardcoded text from core scripts". Core script for boss Majordomo Executus: - add missing gossip_menu_option entries - link the options via the table gossip_menu - remove hardcoded text from the script - minor enum line order sorting cleanup - replace OnGossipSelect() with sGossipSelect() The scripted events are unchanged. If the script is inaccurate, make a new PR.
2016-06-04Scripts/BlackrockMountain: Nefarian. (#16346 f-u)treeston
2016-06-04Scripts/MoltenCore: Fix Ragnaros (#16346 follow-up).treeston
2016-06-04Scripts/Instances: More #16346 follow-ups. Fixed this time: Halls of ↵treeston
Reflection, Ignis the Furnace Master, Mimiron and Rend Blackhand.
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase. Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-06-03Compiler warning fix.treeston
2016-06-03Scripts/TotC: More follow-up to #16346. Also code style cleanup. Who names ↵treeston
all their creature pointers "temp"?
2016-06-03Scripts/Instances: Follow-up to #16346. Fix Illidan and Northrend Beasts.treeston
2016-06-03Core/Scripts: move npc_mountaineer_pebblebitty to DBtkrokli
- move gossip text to DB and add quest condition - remove core script npc_mountaineer_pebblebitty, - thereby removing the file zone_loch_modan.cpp - because the original core script dialog is incorrect This version of the dialog can be verified from the following web pages: - http://wow.gamepedia.com/Key_to_Searing_Gorge_quest_chain - http://www.wowhead.com/npc=3836/mountaineer-pebblebitty#comments:id=332234
2016-06-03Core/Scripts: remove hardcoded text from npc_saygetkrokli
- remove hardcoded (and wrong) text from the script - copy valid text from broadcast_text to gossip_menu_option - gossip_menu / npc_text is already correct in TDB 335.61 - sort + clean up core script enum list and add new entries - keep gossip handling unchanged in the script (low prio)
2016-06-03Core/Scripts: remove hardcoded text from npc_locksmithtkrokli
- remove hardcoded text from script - move the gossip handling to DB SQL - move the script conditions to DB SQL - use correct gossip from broadcast_text - remove options not existing in broadcast_text - add Key to Searing Gorge option (related spell) - add The Eye of Haramad option (related spell)
2016-06-03Core/Scripts/DB: move npc_gregan_brewspewer to DBtkrokli
- Remove npc_gregan_brewspewer, thereby removing hardcoded text `#define GOSSIP_HELLO "Buy somethin', will ya?"` - Move all gossip handling to DB (gossip texts already exist in TDB)
2016-06-02Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearingTrisjdc
2016-06-02Core/Scripts Improve Felflame Infernal of Lord Jaraxxus fight (#16998)Keader
2016-06-02Merge pull request #17020 from Keader/jormungarsKittnz
Core/Scripts: [Trial of the Crusader] Improve Jormungars fight
2016-05-28Override and tkrokli again :DKeader
2016-05-27Core/Achievement A-bomb-inable and A-bomb-inationsirikfoll
2016-05-27Core/Scripts: build fixShauren
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people ↵Shauren
from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-25* DB/Graveyards: Added a comment field to describe the graveyards in ↵Aokromes
`graveyard_zone`
2016-05-24Core/Spells: Fixed Eclipse after recent proc cooldown changesShauren
Closes #17166
2016-05-21Changing remove aura methodKeader
2016-05-20Core/Spells: Proc handler script converions (#17122)mik1893
* Blazing Speed (Mage) * Blessed Recovery (Priest) * Druid Forms Trinket * Idol Of Mutilation * Nature's Guardian (Shaman) * Nether Protection (Warlock) * Piercing Shots and Bonus 4P T9 Hunter * Lightning Shield (Shaman) * Acclimation (DK) * Move DK T10 4P Melee Bonus * Move DK Improved Blood Presence triggered heal (DK) * Rogue T10 2P Bonus * Illumination (Paladin) * Soul Preserver * Death Choice trinket * stack trinket scripts (ToC25 Caster Trinket, Lightning Capacitor, Thunder Capacitor) * Battle Experience (ICC - Gunship) * Blood Reserve (enchant proc) * Darkmoon Card Greatness * Charm of the Amani Witch Doctor * Mana Drain
2016-05-17improve error messageForesterDev
2016-05-16Makes travis happyjoschiwald
2016-05-16Scripts/Freya: removed obsolete codejoschiwald
2016-05-16fix buildForesterDev
2016-05-15Core/Quests: Fixed issue reported by static analysisvincent-michael
Coverity defect ID: 1355241
2016-05-11Core/Maps - Improvements to Cinematic functionr00ty-tc
- Moves to own class for reading, storage and player subclass - Proper destruction handling for player (ensure cinematic is ended) - Timeout for cinematic if it reaches past the end without completing - boost::filesystem::path used for path/filename transform - Correct for assert trigger under certain circumstances - Other changes previously suggested
2016-05-11Merge branch '3.3.5-commandfixes' into 3.3.5 (PR #16335)treeston
2016-05-10Scripts/Commands: Small QoL adjustmentstreeston
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it) - .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior). - Add .npc evade command. - Add .pet level command. - .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected. - New commands .server shutdown force and .server restart force bypass this limitation.