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2019-02-02Scripts/ScarletEnclave: Fix no pch buildjackpoz
2019-02-02Scripts/Scarlet Enclave: Grand Theft Palomino (#22967)Sorikoff
* Grand Theft Palomino * Cosmetic issues * Address CR
2019-02-02DB/Quest: Sniff Out the EnemySorikoff
Closes #23006
2019-02-01Scripts/Magister Terrace: Fixed a enum mistakeKeader
2019-01-30Core/Misc: Fixed shaman elementals and magister terrace first boss accessKeader
2019-01-28Scripts/Utgarde Keep: Fix Ingvar Evading (again)Keader
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false. We dont need it at all, since UpdateAI will handle evade already.
2019-01-28Scripts/Temple of Ahn Qiraj: Scripted doors of AQ40Keader
Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
2019-01-28Make Travis Happy :)Keader
2019-01-28Scripts/Magister Terrace: Update InstanceScript and more fixesOvah
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
2019-01-28Build fix ³Keader
2019-01-28Build fix²Keader
2019-01-28Build fixKeader
2019-01-28Scripts/Magister Terrace: Felblood Kaelthas rewriteOvah
Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
2019-01-28Scripts/Black Temple: Mother Shahraz fatal attraction need be randomKeader
Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know. Ty killerwife
2019-01-28Scripts/Black Temple: Fixed some issues in Illidari CouncilKeader
Ty killerwife for all help :)
2019-01-16Scripts/ICC: npc_suppresser correctionsccrs
closes #22908
2019-01-15Core/Commands: Fixed creature/gameobject move commands not updating which ↵Shauren
cell they belong to Closes #22720
2019-01-14DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
Closes #22946
2019-01-14Core/Unit: rename & cleanup GetCreatePowersccrs
it hurted my eyes too much
2019-01-133.3.5 UnitAI (#22911)Giacomo Pozzoni
* Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
2019-01-13Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942)Trond B. Krokli
- split the quest status check, the quest gossips are different - remove old hardcoded text (deprecated method) - enumerate already existing DB gossip menu option items
2019-01-12DB/Creature: Wrath CorruptorKillyana
Thanks to Keader for the spell_script Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
2019-01-11Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936)Trond B. Krokli
Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line.
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes
2019-01-10Rename spell correctlyKillyana
2019-01-10Scripts/Spells: Fix infinite loop in Power Word Shield (#22918)Giacomo Pozzoni
Fix infinite loop in Power Word Shield triggering back and forth the damage spell between 2 players, both with Power Word Shield
2019-01-10Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
Closes #22662
2019-01-10DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power ↵Rynem Storm
scaling (#22862)
2019-01-09Quest/Script: Kodo RoundupKillyana
Fix faction issue and handle the gossip correctly via the script
2019-01-07Scripts/Misc: Fix LoadMinionData() dynamic analysis issuesGiacomo Pozzoni
Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair.
2019-01-06Fix non pch (#22915)Rochet2
2019-01-05Scripts/Icecrown Citadel: Some fixes for Valithria Dreamwalker's encounterKeader
Closes #22754 #21887 #17882 Ty sirikfoll for all help Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn
2019-01-05Core/Scripts: Move some spells to scripts (#22332)DanVS
2019-01-05That's Abominable for the 3 other quests, and knockbacks for all. (#22127)PolarCookie
2019-01-02Scripts/The Steamvault: Fixed Chambers Access Panel and Main Chambers DoorKeader
Closes #21067 Ty Kittnz, killerwife, Aokromes (sniffs)
2019-01-01Happy New Year, folks. It's 2019!Treeston
2019-01-01Scripts/Commands: Fix crash caused by .set npc model (#22877)Giacomo Pozzoni
* Scripts/Commands: Fix crash caused by .set npc model Fix crash caused by .set npc model with invalid model id
2018-12-31Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)PolarCookie
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
Closes #20493
2018-12-19Scripts/Nagrand: Fix crash added in PR #22806 (#22878)Giacomo Pozzoni
Fix crash added in PR #22806 happening in quest "Ruthless Cunning and Returning the Favor"
2018-12-03Update zone_borean_tundra.cppAokromes
2018-12-03Quest: Ruthless Cunning and Returning the Favor (#22806)PolarCookie
* Ruthless Cunning and Returning the Favor * no more magic numbers * now with scripted ai and condition * travis * more travis * jackpoz * now with no banner spellscripts * typo * Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql
2018-11-28Core/GameEvent: weekend xp rate (#17782)Aokromes
* Core/GameEvent: weekend xp rate by kline * Update to recent code * compile fix try things of copy and paste 4 years old code xd * more code update * forgot to change this * Update worldserver.conf.dist * Added function to calculate weekend event xp rates By greenbagels * Cleaning using scripts * Implement daymask and rename variables etc. * Rename script file weekend -> boosted * Update src/server/game/World/World.cpp Co-Authored-By: Aokromes <Aokromes@users.noreply.github.com> * Fix xp multiplier not applying to quest rewards * Disable xp boost script when no boosted days selected
2018-11-24Core/Scripts - The Eye: Fix Kael'thas Sunstrider Mind Control, limit ↵Gildor
MaxAffectedTargets to 3 (#22828) Closes: #22826
2018-11-11Core/Util: Redesign SmartEnum to properly work for large enums (>64 entries) ↵Treeston
and play nice with IDEs (PR #22768)
2018-11-09Scripts/Utgarde Keep: Fixed Ingvar evade in phase 2 (one more time)Keader
Closes #21264 ScheduleEvents need happens after remove ImmuneToPc, or it will cause evade.
2018-11-08Scripts/ToC: Fixed Twin Valkyr stucking in progress and added hoverKeader
Closes: #22755 Update: #20961
2018-11-08Scripts/Spells: Fixed wrong change in Drain Mana removing fear/poly effectsKeader
Update: #20234 Followup: a6673f6aa7a1c2ca4b3f2ac22cbff5f4191ec664 More Info: https://github.com/TrinityCore/TrinityCore/issues/20234#issuecomment-436970730
2018-11-04Spell/Script: Curse of agony (#22728)PolarCookie
* CoA now as spellscript * clean up drain soul * keader * keader2 * Rename 9999_99_99_99.sql to 2018_11_04_00_world.sql
2018-10-28Add rotation to .gob info (#22723)Rochet2
* Add rotation to .gob info - Add rotation (yaw, pitch, roll) to .gob info command - Replace LANG_SPAWNINFO_DISTANCEFROMPLAYER with LANG_SPAWNINFO_ROTATION - Fix description of .distance to describe the command arguments (the more you know..) - Fix .gob info guid targetting nearest gameobject instead of finding with given guid - Reorder the info data slightly - Print location and rotation data regardless of object found in world - Add error messages for when object is not found by guid or entry