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2020-07-31Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)Jinnaix
2020-07-30Scripts/Deadmines: Doors after Rhahk'Zor, Sneed and Gilnid (#25107)Somebody
2020-07-29Scripts/Quest: Force of Neltharaku quest credit (#24807)Trond B. Krokli
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-27Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2020-07-26Scripts/Kalimdor: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-26Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOr...Carbenium
2020-07-26Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-26Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-26Core/Authserver: Authserver cleanup (PR#25093)Treeston
2020-07-25Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2020-07-25Core/EscortAI: std::chrono-ify AddWaypointCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-25Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2020-07-25Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2020-07-24Scripts/Borean Tundra: duplicate comment text (#25102)Trond B. Krokli
2020-07-24Core/Metric: Add more metrics about World::Update() loop (#25098)Giacomo Pozzoni
2020-07-22Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...Carbenium
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-18Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)Giacomo Pozzoni
2020-07-17Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2020-07-16Misc: Remove some unneeded/duplicated includes (#25051)Peter Keresztes Schmidt
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-14Scripts/World+Pet: Use std::chrono::duration overloads of EventMap (#25017)Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2020-07-14Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2020-07-14Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2020-07-14Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2020-07-14Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2020-07-14Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2020-07-14Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2020-07-14Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2020-07-14Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2020-07-14Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delayShauren
2020-07-14Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt