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Author
2020-07-31
Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)
Jinnaix
2020-07-30
Scripts/Deadmines: Doors after Rhahk'Zor, Sneed and Gilnid (#25107)
Somebody
2020-07-29
Scripts/Quest: Force of Neltharaku quest credit (#24807)
Trond B. Krokli
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2020-07-26
Scripts/Kalimdor: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOr...
Carbenium
2020-07-26
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Core/Authserver: Authserver cleanup (PR#25093)
Treeston
2020-07-25
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2020-07-25
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-25
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2020-07-25
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2020-07-24
Scripts/Borean Tundra: duplicate comment text (#25102)
Trond B. Krokli
2020-07-24
Core/Metric: Add more metrics about World::Update() loop (#25098)
Giacomo Pozzoni
2020-07-22
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...
Carbenium
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-18
Core/Misc: Replace boost::shared_mutex with std::shared_mutex (#24328)
Giacomo Pozzoni
2020-07-17
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2020-07-16
Misc: Remove some unneeded/duplicated includes (#25051)
Peter Keresztes Schmidt
2020-07-15
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2020-07-14
Scripts/World+Pet: Use std::chrono::duration overloads of EventMap (#25017)
Peter Keresztes Schmidt
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...
Peter Keresztes Schmidt
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2020-07-14
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Peter Keresztes Schmidt
2020-07-14
Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...
Peter Keresztes Schmidt
2020-07-14
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Peter Keresztes Schmidt
2020-07-14
Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Peter Keresztes Schmidt
2020-07-14
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2020-07-14
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Peter Keresztes Schmidt
2020-07-14
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Peter Keresztes Schmidt
2020-07-14
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Coilfang Reservoir: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)
Peter Keresztes Schmidt
2020-07-14
Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delay
Shauren
2020-07-14
Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)
Peter Keresztes Schmidt
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