| Age | Commit message (Collapse) | Author |
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Gelkak is supposed to say it, not The Threshwackonator 4100.
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Researcher when appropriate.
Also don't allow it to spawn a copy of itself.
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Closes: #14912
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merging, Aok?)
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No idea how this one got past travis.
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I hate travis, learn from buildbot
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* Scripts/AzjolNerub: Complete rewrite.
- Gatewatcher:
- Trash now actually engages properly one by one
- Fix trash spell casting
- Add missing quotes
- Hadronox:
- Everything. Literally.
- Anub'arak:
- Fix add spawns
- Fix impale
- OK this might as well be "fix everything with every boss". Because that's pretty much what happened.
- General hack cleanup
* Update and rename 9999_99_99_99_AZJOLNERUB.sql to 2016_09_25_01_world.sql
* Update and rename 2016_09_25_01_world.sql to 2016_09_25_02_world.sql
* Rename 2016_09_25_02_world.sql to 2016_09_26_02_world.sql
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boss_lurker_below.cpp : remove deprecated #define entries
- remove hardcoded text, use creature_text/broadcast_text
- move #define value & text reference to enum section
- replace TextEmote() with Talk() pointing to DB entry
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Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything.
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This PR moves the core script `npc_lunaclaw_spirit` to SAI, removing hardcoded text.
The quests 6001 + 6002 are druid class quests to get bear form, removed in patch 4.0.3a
Changes in this PR:
- remove core script, including hardcoded text (with typo)
- use gossip_menu_option for each faction (Alliance & Horde)
- add SAI script to complete quest 6001 or 6002 based on option
- add gossip option conditions for team A (469) or team H (67)
- add gossip option conditions for quest 6001/6002 not completed
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- Summoned NPCs will no longer give experience on kill.
- Require quests Fel Spirits and Digging for Prayer Beads to be completed.
- Reduce number of Foul Purges spawned in a single wave (only two should spawn each time).
- Properly give quest credit when talking with Colonel Jules after the exorcism.
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door could get stuck in a closed state. Fixes and closes #15018.
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moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
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of Doom tend to do that to raids.
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This is what the script changes should have been in PR #17746
(also updates issue #14719 with a correct solution).
- remove OnGossipHello() to use DB conditions
- replace OnGossipSelect() with sGossipSelect()
- focus script on the confirming gossip option
- let the other gossip menus be handled in DB
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Snapper - Very Tasty!".
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Tasty!" with actual summoning.
The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds).
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changes (#17865)
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update if unit is Rooted)
Closes #17864
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Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803
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shouldn't trigger marker aura if proc was prevented
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746b838870e93d9843a089613ce7f1cd160b6ea5
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impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
* SPELL_EFFECT_DUEL
* SPELL_EFFECT_SUMMON_OBJECT_WILD
* SPELL_EFFECT_SUMMON_OBJECT_SLOT1
* SPELL_EFFECT_SUMMON_OBJECT_SLOT2
* SPELL_EFFECT_SUMMON_OBJECT_SLOT3
* SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add
Closes #17891
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UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
Fixes and closes #17892.
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The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
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This #define was originally supposed to be removed in my PR #17832,
but for some reason it remained undeleted. This commit corrects it.
Also aligned all the enum values to the same column for readability,
based on a common multiple of 4 spaces.
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Champions" a triggered cast (#17870)
Fix a problem where the credit wasn't casted due to CGD
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reset, and register them as PP summons since they're summoned by a trigger. (f183ed3c50cdcf13cd9fe608e0f4791177f120a4 follow-up)
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