| Age | Commit message (Collapse) | Author |
|
|
|
Best wishes for the new year.
|
|
|
|
now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
|
|
|
|
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
|
|
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
|
|
|
|
|
|
effective heal
|
|
switched aspects
|
|
Reflection" quests (24480, 24561)
|
|
instance progress
|
|
|
|
|
|
|
|
|
|
|
|
* Rewritten Gormok encounter
* Rewritten Snobold Vassal Script
* Rewritten Jormungars encounter
* Rewritten Icehowl encounter
* Added missing texts
* Added missing spells
* Implemented berserk mechanic on heroic diffs.
* Implemented Achievement requirement to make heroic diffs.
* Rewritten Barrett Ramsay scripts
* Added Barrett gossips and ported everything to DB.
* Added right Barrett in each encounter
* Removed a lot of hacks
* Rewritten Tirion Fordring script
* Rewritten Varian Wrynn script
* Rewritten Garrosh script
* Rewritten Wilfred event
* Rewritten Lich King event
* Updated codestyle
* Added missing spawns
* Fixed combat behavior before Gormok
* Fixed some visual stuff
|
|
* Scripts/Deadmines: New script for Edwin VanCleef
- Blackguards are now summoned properly as part of the encounter
- Blackguards will despawn on evade
- Fixed scripted actions/speech on health
- Removed Blackguards from world DB
- Corrected VanCleef's damage
|
|
|
|
Ref #20749
|
|
(cherry picked from commit 12853475186569b2f47f1d69f817cbef8e590d83)
|
|
|
|
|
|
|
|
(#20749)
|
|
Ref #18542
- Implemented Choking Vines transformation at 5 stacks
- Implemented periodic Aura of Fear ticks
- Fixed Savage Rend passive proccing on anything (raptor pets)
|
|
encounter (#21068)
Closes #18765
|
|
* Required for handling flags inherited by linked projects
correctly in the corresponding precompiled header.
* Reduces the maintenance effort for precompiled headers
|
|
Signed-off-by: jackpoz <giacomopoz@gmail.com>
|
|
Add more verbose messaging to the .quest remove command
|
|
(#19788)
- change security lvl for command .dismount to 2 (gamemasters). For players there is /dismount command
Closes #19788
|
|
|
|
|
|
|
|
|
|
|
|
SPELL_ATTR5_START_PERIODIC_AT_APPLY ticks
- Made SpellInfo::GetMaxTicks and AuraEffect::GetTotalTicks return the same number without mods (dumped arbitrary default return value of 6 and arbitrary 30 sec limit)
- They should be streamlined whenever SPELL_AURA_48 is implemented
|
|
|
|
|
|
to scripts
|
|
|
|
- Incidentally fixed some spells which were supposed to be removed by proc instead of healing to full
|
|
|
|
- Don't skip ticks if diff is greater than amplitude
- Fixed spells without ampltude in DBC
|
|
#20970)
- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
|
|
- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)
|
|
plus ninja rename
|
|
Fix static analysis issues reported by 3rd party tools
|