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2019-03-17Scripts/Borean Tundra: link gossip content for NPC Iruk from DB (#23118)Trond B. Krokli
- remove hardcoded text (deprecated method) - add already existing DB gossip content to enum - correct spell enum from spell_creature_ to spell_create_ - replace case switch with if statement (only one boolean case) Extra script file update: - remove SD comment line 22 (outdated info, replaced by SAI)
2019-03-08Scripts/Northrend: 482e0da followupccrs
add a little bit of tolerance
2019-03-08Spell/Script: Guard's MarkLangerz82
Closes #16888
2019-03-08Core/Spell: SpellAura Redux (#22794)PolarCookie
* typo and correction * spell aura no longer shared between targets _spellAura isolated * SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell Steam Tank Control and Wyrmrest Commander units can reseat themselves again * Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
2019-03-07Scripts/Northrend: 482e0da followupccrs
2019-03-07Spell/Script: Specify a target for Azure Dragon: On Death Force Cast ↵Killyana
Wyrmrest Defender to Whisper to Controller - Random
2019-03-06Creature/Script: DaegarnKeader
Remove the incorrect SAI and move it to cpp
2019-03-04Core/Misc: use/implement/portfrommaster InitWorldState packet definitionccrs
WorldPackets::WorldState::InitWorldStates
2019-03-03Scripts/Trial of the Crusader: Fixed Slime Pool visual effectKeader
Closes #21660
2019-03-02Spell/Script: Freezing CircleKeader
Closes #11312 See the original issue before cherry pick
2019-03-02Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
* Allow walk when chasing
2019-02-25Fix nopchsirikfoll
2019-02-25Scripts/Ulduar: Mimiron improvementssirikfoll
Closes #23043 Fix Aerial hover Some visual issues
2019-02-25Allow walk when chasing (#23069)Sorikoff
2019-02-24Core/Commands: Don't re-add active quests with ".quest add" commandjackpoz
2019-02-23Glyph of Holy Light (#22198)DanVS
2019-02-22Scripts/Spells: Fixed Demonic Pact not increasing spell healingKeader
Closes #23019
2019-02-20Scripts/MGT: Kael'thas intro can now be skipped when not killing the trash ↵Ovah
pack in his room Scripts/MGT: Kael'thas will now despawn at evade Cherry picked from https://github.com/Ovahlord/TrinityCore/commit/f6e9ff5ca4ed1a174052b350db0802e1fca9a1aa https://github.com/Ovahlord/TrinityCore/commit/ed8c1830f58e0b9db629bbae9ee80f8ad76331e5
2019-02-20Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbitsKeader
2019-02-16Core/Misc: Fix static analysis issuesjackpoz
Fix static analysis issues reported by Coverity
2019-02-16Scripts/Scarlet Enclave: Stable Master Kitrik's spell Repo (#23023)Sorikoff
2019-02-15Core/Misc: Added lambda support to EventProcessorShauren
Closes #22909
2019-02-15[3.3.5] Commands: lookup player shows which character is online (#23039)TheWinchesters
* Show 'online' for every online player in lookup player commands
2019-02-13Creature/Script: Move "Bartleby" script to SAIRushor
2019-02-05Core/Misc: Fix issues reported by static analysisjackpoz
Fix issues reported by Coverity Scan
2019-02-02Scripts/ScarletEnclave: Fix no pch buildjackpoz
2019-02-02Scripts/Scarlet Enclave: Grand Theft Palomino (#22967)Sorikoff
* Grand Theft Palomino * Cosmetic issues * Address CR
2019-02-02DB/Quest: Sniff Out the EnemySorikoff
Closes #23006
2019-02-01Scripts/Magister Terrace: Fixed a enum mistakeKeader
2019-01-30Core/Misc: Fixed shaman elementals and magister terrace first boss accessKeader
2019-01-28Scripts/Utgarde Keep: Fix Ingvar Evading (again)Keader
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false. We dont need it at all, since UpdateAI will handle evade already.
2019-01-28Scripts/Temple of Ahn Qiraj: Scripted doors of AQ40Keader
Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
2019-01-28Make Travis Happy :)Keader
2019-01-28Scripts/Magister Terrace: Update InstanceScript and more fixesOvah
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
2019-01-28Build fix ³Keader
2019-01-28Build fix²Keader
2019-01-28Build fixKeader
2019-01-28Scripts/Magister Terrace: Felblood Kaelthas rewriteOvah
Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
2019-01-28Scripts/Black Temple: Mother Shahraz fatal attraction need be randomKeader
Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know. Ty killerwife
2019-01-28Scripts/Black Temple: Fixed some issues in Illidari CouncilKeader
Ty killerwife for all help :)
2019-01-16Scripts/ICC: npc_suppresser correctionsccrs
closes #22908
2019-01-15Core/Commands: Fixed creature/gameobject move commands not updating which ↵Shauren
cell they belong to Closes #22720
2019-01-14DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
Closes #22946
2019-01-14Core/Unit: rename & cleanup GetCreatePowersccrs
it hurted my eyes too much
2019-01-133.3.5 UnitAI (#22911)Giacomo Pozzoni
* Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
2019-01-13Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942)Trond B. Krokli
- split the quest status check, the quest gossips are different - remove old hardcoded text (deprecated method) - enumerate already existing DB gossip menu option items
2019-01-12DB/Creature: Wrath CorruptorKillyana
Thanks to Keader for the spell_script Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
2019-01-11Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936)Trond B. Krokli
Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line.
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes
2019-01-10Rename spell correctlyKillyana