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Ooze (Rotface)
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Follows https://github.com/TrinityCore/TrinityCore/commit/4dc91429dd2158c75679d07c34a18a2e12b4ef7a
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Closes #7262
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Closes #21318
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Hellfire Citadel: Ramparts.
(also some minor adjustments to command output for convenience)
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Thanks Shauren for spotting it
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Closes #12108 (again)
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Closes #21288
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replaced them with proper BroadcastText
(cherry picked from commit ed318fdc461ce9ad462c69a0b9f6c572c8c962a5)
Fixed nopch build
(cherry picked from commit 6eff69818b17d68862aac609cf211ccd802e3afa)
Fixed nopch build again
(cherry picked from commit 3039f4bf86bda5d9fd2c50d6ae71fcb9d10eb185)
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This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes #9560
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Closes #21281
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Closes #21264
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Since cb9e72e521d3cc415dd15bf6912c87f89e41b92a attacker may not be in world when hook is called
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Partial revert of commit b64c5043140dc7b7908e259e441de16cc0261320
See discussion on https://github.com/TrinityCore/TrinityCore/commit/b64c5043140dc7b7908e259e441de16cc0261320
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- scripted spell "Burst At The Seams" (59576)
- added Pet Bar
Closes #10876
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Closes #21007
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Ref #14274
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Unworthy Initiate Respawn
Due to dynamic spawns, we need to be able to update the Npc GUID after the respawn, otherwise the quest can only be completed by the first player
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fix new issue caused by 947cb6a453892c6002738b424d66ca19c102a533
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CID 1384439
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old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage
Closes #19081
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- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct
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* Script: Implement Childeren of Goldshire
Notes: Need to update waypoints and default location of the childeren
http://wowwiki.wikia.com/wiki/Children_of_Goldshire
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling
Closes #19876
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* Script/Outland: Implement Hellfire event in Honor Hold
This is hourly, event is only 60 seconds long.
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in light of #21187.
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tagging #21198
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without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
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(equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
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This reverts commit 3ae5b72075925f896c53603c26b2aa0dd7708fbf - see discussion on commit.
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networking stuff
* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
(cherry picked from commit dfd2660a85e4f0891c63009ee8425b2796586409)
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