| Age | Commit message (Collapse) | Author |
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- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support
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* Scripts/Spells: Runic Healing Injector
* Rename 9999_99_99_99_world.sql to 2019_08_08_00_world.sql
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match it.
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* Scripts/Blackrock Depths: Use DB Texts for Doom'rel
* Quick Fix
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Followup: 7b541098d5fcc25cc6d4fb20a25571700f407fca
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You should regain 2% of your base mana. With old script, you get 15% of base mana.
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- Split quest pooling from PoolMgr (into QuestPoolMgr)
- Proper saving/restoring on server restart
- No more hacking into sObjectMgr to insert/remove available quests
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const. Error logs for various stuff.
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Workaround prework till actual facing system rework arrives
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Workaround prework till actual facing system rework arrives
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fix his scale (thanks Killyana!).
Closes #16424.
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- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.
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during the Rotface/Festergut encounters as a result of his boss boundary
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Fix infinite loop in Broggok encounter caused by https://github.com/TrinityCore/TrinityCore/pull/23300
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fix Arthas' attack animation when he kills the two civilians for the RP event.
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(#23619)
* Spells/Priest: Fix Power Infusion, shouldn't stack with Arcane Power (Mage)
* delete unnecessary comments
* make @Aokromes happy ;)
* update group_id
* Rename 9999_99_99_99_world_335.sql to 2019_07_25_00_world_335.sql
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(cherry picked from commit 8ca6a20e7303e942adfb6d97b9aa94fab7c6b895)
# Conflicts:
# src/server/game/Entities/Totem/Totem.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/SpellMgr.cpp
# src/server/game/Spells/SpellMgr.h
# src/server/game/World/World.cpp
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player when the Eye of Acherus is dismissed.
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creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
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Sethekk Halls.
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worldserver.conf (#23540)
* Core/Misc: Handle timezones for hour-specific events specifieds in worldserver.conf
* Handle Respawn.RestartQuietTime too
* Handle XP.Boost.Daymask too
* Core/Misc: Code cleanup
* Core/Misc: Code cleanup
* Update Util.cpp
* Update boosted_xp.cpp
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Closes #1822.
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Closes #23570.
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iteration capability to SpawnObjectTypes.
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for Death) from ItemScript to SpellScript.
Closes #21890.
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reset.
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rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
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Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel
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Acherus.
Closes #22802.
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specified account name is already banned (f.ex. attempting to ban 'test' if 'test2' is already banned) - closes #22990
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(cherry picked from commit 6eb997394722fcd4b5248646b5abfa185a7ec58f)
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(cherry picked from commit 6f7d048765f102110cbf9ad4653c078fbadaa105)
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along the way. Closes #23307.
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cleanup to that script. Fixes #23026.
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* 23285 Fixed lever respawn and future encounters after it respawns.
* Removed unnecessary additional container.
Made lever not to despawn and respawn but rather change flags only.
* Made one conditional branch easier to debug.
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starts exponentially more often if the grid remains loaded for over an hour. Closes #23348.
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