| Age | Commit message (Collapse) | Author |
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SpellEffectInfo::CalcValue and SpellEffectInfo::CalcBaseValue
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(cherry picked from commit 39fc9f800098c314c24db1c4609ff13809100dcd)
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
(cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327)
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lingering after removal and added new case for evokers
(cherry picked from commit 250984a7b7b9016fc675dd4cfe0d29d164cc61bd)
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
(cherry picked from commit 55ce5b150f716b6d470af80a9c31adf78e4cc198)
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(cherry picked from commit a361d3f5870a2b43f200c579314143a3bd219bab)
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
(cherry picked from commit dad976beb4f1a865e5df5d6f03da1d00d266e1fc)
# Conflicts:
# src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
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(cherry picked from commit cfa838df5de5a36f6ecef5211e9a3ea8e3774d1b)
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except uninteractible (#29922)
(cherry picked from commit f4ef6f769b8c51d99bea040b95beb2eb0d6c8fd0)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
(cherry picked from commit e1f43900d110e50a2021d605c61cfe7c436bcc54)
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Closes #8894
(cherry picked from commit 091094aa1390b8619e63f555ccbe7f9520727fac)
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creature_template with a gm command
(cherry picked from commit bec5bdb61b1b78ae7f750019b9a187b489ebb496)
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(cherry picked from commit 90f390f9b8d93d72078bc901f4ec3871fe31efd4)
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percentage (#29801)
(cherry picked from commit def601b4ff82ec8a90af60408a87cac92fdf070d)
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
(cherry picked from commit be11f42a16d1fa0482e9572bf54e99e4dedd3c78)
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(cherry picked from commit 4913d027bf3b8231b925be3f203feac590bb3607)
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about destructible buildings (#29836)
(cherry picked from commit 1f855ef56336c6a7fd74898e9c9beba77828c69b)
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(cherry picked from commit 94b78ebc8b0eb09409d0db36bebfde85a1644fe8)
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computed at compile time)
(cherry picked from commit e121ed81d1bacf1d8550012122c8edee408fe03e)
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(cherry picked from commit 6f6af6a1a1508508d0e42b90f0acf4f363cf91bd)
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scripts (not actually used anywhere currently)
(cherry picked from commit 4779fa5048642b57a0f69de7ab56b9d563c1cbc4)
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* Core/PacketIO: Update to 4.4.0.53627
* Core/IO: Remove duplicate declaration of PetSpellDataID
* Core/IO: Assign STATUS_UNHANDLED to some azerite packets
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other
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UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT
* Also stop sending npc flags for hostile creatures
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UpdateVisibleGameobjectsOrSpellClicks and SendQuestGiverStatusMultiple on quest actions
* Fixes quest markers above NPC heads not disappearing when player stops seeing questgiver npc flag
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existing movement data into static flags (#29541)
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
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* Allow overriding rotation speed
* Allow limiting rotation using total rotation angle instead of duration
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expression requirement and rotate beam tick timing
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quest (#29670)
Co-authored-by: ModoX <moardox@gmail.com>
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and the dispel fleeing (#29743)
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update npcflags on quest changes (#29646)
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summons (#29682)
Co-Authored-By: ModoX <moardox@gmail.com>
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fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
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InstanceScript::SendEncounterUnit that are supported in 3.3.5 branch
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