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authorShauren <shauren.trinity@gmail.com>2024-03-07 00:23:52 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-07 00:23:52 +0100
commit45ee989c70682c001d4467d97bf1ecedcf7dbcc3 (patch)
treee36b3b8bf55bab550598ef87d3420aba0332793c /src/server/scripts
parent1f73cf9f19679f5b888f9df475b94c9405f2d746 (diff)
Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index e995cdf7a52..592091fedc3 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -292,7 +292,7 @@ public:
zoneX, zoneY, groundZ, floorZ, map->GetMinHeight(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY()), haveMap, haveVMap, haveMMap);
LiquidData liquidStatus;
- ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), map_liquidHeaderTypeFlags::AllLiquids, &liquidStatus);
+ ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), {}, &liquidStatus);
if (status)
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, uint32(liquidStatus.type_flags.AsUnderlyingType()), status);
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index c179b78bc0e..f3a1d809b76 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -206,7 +206,7 @@ class spell_spawn_blood_pool : public SpellScript
Unit* caster = GetCaster();
Position summonPos = caster->GetPosition();
LiquidData liquidStatus;
- if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), map_liquidHeaderTypeFlags::AllLiquids, &liquidStatus, caster->GetCollisionHeight()))
+ if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), {}, &liquidStatus, caster->GetCollisionHeight()))
summonPos.m_positionZ = liquidStatus.level;
dest.Relocate(summonPos);
}