| Age | Commit message (Collapse) | Author |
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SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
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SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
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(#28834)
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bindings or operator<=>
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Co-authored-by: Ovah <dreadkiller@gmx.de>
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and control them via conditions (#28159)
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SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
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SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
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(#28863)
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* Forced speed
* Speed selection mode (walk, run or default)
* Distance from target point that is considered close enough to finalize movement
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instead of just a bool indicating success
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accepting Unit* argument
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other when unit is removed from map
(cherry picked from commit 70e985c7f715951035b0e168c0222405d62758b3)
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Closes #28748
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SelectRandomContainerElement
(cherry picked from commit 9d8fc9037163b2a0776ee44760025a17ce11f115)
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* Core/Scripts: Implemented Zort's Protective Elixir
* Rename XXXX_XX_XX_XX_world.sql to 2022_12_23_00_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit dc221604d9971eabb95cdbaececa28765a6dfa9a)
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* handle missing visuals
* reworked all AI scripts
* handle missing mechanic of Arc Weld
* reworked the whole waypoint and tempoary electrical charge handling
* moved Stormforged Lieutenants to their own spawn group to handle their spawning/despawning via boss
* moved the Tempoary Electrical Charge mechanic from spell_linked_spell to spell script instead
* replaced hacky virtual items for Bjarngrim's stances with sniffed ones
(cherry picked from commit f2fcd6746c72930dc0a951521e2f0fe78ce02690)
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(cherry picked from commit 8c64457edcbbadeb950a26946a2ab32be8adb72e)
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(cherry picked from commit f7ebdd3631cafb10b6897ed4ea36d836443fde41)
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(cherry picked from commit f98e2bcab48a42f02b15a0f8e140c628b9e748cc)
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supporting gameobject casters
(cherry picked from commit 3203f04ac1064d0812e3bcad12d0c25dc2e31593)
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compatible api)
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make finding specific creatures in script easier (#28500)
Allows targeting specific spawns without hardcoding guids or find a bunch of different creatures with a single search
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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