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authorShauren <shauren.trinity@gmail.com>2023-02-26 19:58:04 +0100
committerShauren <shauren.trinity@gmail.com>2023-02-26 19:58:04 +0100
commit982b60f39c526e217de3a3f24b740af41c4ede50 (patch)
treeaa6d2deba70a265cc9ef3b192396d961aadc9e38 /src/server/scripts
parent3400c5a52c8ea35e56d57326f904dc0127c33048 (diff)
Core/Misc: Add launchDelay argument to Unit::SendPlaySpellVisual overload accepting Unit* argument
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index f65dba95093..dde78d06f96 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -135,7 +135,7 @@ class spell_warr_charge_drop_fire_periodic : public AuraScript
{
int32 timeOffset = 6 * i * aurEff->GetPeriod() / 25;
Movement::Location loc = GetTarget()->movespline->ComputePosition(timeOffset);
- GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), 0.f, SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
+ GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
}
}
}