| Age | Commit message (Collapse) | Author |
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Closes #22290
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working out #22226.
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Closes #21420
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bad strtok usage
Closes #22280
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Closes #22261
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Closes #22262
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Closes #16321.
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Mirror after threat rewrite
Closes #21537
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target when triggered. Closes #21847.
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doesn't address it (yet).
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Closes #22182
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addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
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(i realy dont remember why i did it lol)
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- replaced with SAI script for the same quest and creature (Skywing)
Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
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Replace ip2nation by ip2location.
Download: https://lite.ip2location.com/database/ip-country
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Fixes some visual problems
Fixes encounter start
Updated codestyle
Closes #22071
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Closes: #22069
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Closes #22033
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(I forgot the clones, ty Gildor)
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Closes #22001
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
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Close: #21881
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start fight
It's needed for cataclysm+
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Change an assert (that can happen easily using ".npc add") to a sanity check
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Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
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word. Corrected to "fixate".
fd33b1c follow-up
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
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Ref #21641
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