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2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-22DB/Quest: Move the Sunken Treasure to SAIZenoX92
Closes #22290
2018-08-22Scripts/Scarlet Enclave: Death Comes From On HighDanVS
2018-08-20Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while ↵Treeston
working out #22226.
2018-08-18Scripts/Trial Of The Crusader: Fixed Anub'arak Pursuing SpikesKeader
Closes #21420
2018-08-17Core/Commands: Fixed .damage command to work with spell schools caused by ↵Shauren
bad strtok usage Closes #22280
2018-08-16Scritpts/Commands: Fix area name display if no area present. Closes #21727.Treeston
2018-08-15DB/Quest: The Missing Diplomat (Part 16)ZenoX92
Closes #22261
2018-08-15DB/Quest: Cleansing Witch HillZenoX92
Closes #22262
2018-08-14Scripts/Commands: Fix .quest complete to properly work with PvP kill quests. ↵Treeston
Closes #16321.
2018-08-11Scripts/Eastern Kingdoms: zone_wetlands converted to SAI cleanup (#22252)illfated
2018-07-28Scripts/Icecrown Citadel: Fixed target selection for Vampiric Bite and Blood ↵Shauren
Mirror after threat rewrite Closes #21537
2018-07-25Core/Entities: Ethereal Soul-Trader (#22050)DanVS
2018-07-24Core/GameObject: Hunter traps now always put the Hunter in combat with the ↵Treeston
target when triggered. Closes #21847.
2018-07-24Scripts/Pets: Some cleanup for Snake Trap. Tagging #21847, though this ↵Treeston
doesn't address it (yet).
2018-07-22Creature/Script: Add missing emote to Princess Moira BronzebeardKillyana
Closes #22182
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-07-18Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmakeTreeston
2018-07-18Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in ↵Treeston
addition to AIName/ScriptName. Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
2018-07-15Scripts/Black Temple: Removing double hook call in Spiritual VengeanceKeader
(i realy dont remember why i did it lol)
2018-07-11Creature/Script: remove obsolete script npc_skywing (#22147)illfated
- replaced with SAI script for the same quest and creature (Skywing) Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
2018-07-08Creature/Script: Remove deprecated scriptKillyana
2018-06-26Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife
2018-06-23DB/Quest: Move Ulag the Cleaver to SAIKillyana
2018-06-23Core/Misc: Improved ip2location code and set it to disabled by defaultShauren
2018-06-23Typo fix contry -> country (#22075)Gooyeth
2018-06-23Common: Replace ip2nation by ip2location. (#21957)Gooyeth
Replace ip2nation by ip2location. Download: https://lite.ip2location.com/database/ip-country
2018-06-22Scripts/TheSlavePens: Boss Ahune fixes and updatessirikfoll
Fixes some visual problems Fixes encounter start Updated codestyle Closes #22071
2018-06-22TheSlavePens/Ahune: Fix crash (#22070)Gildor
Closes: #22069
2018-06-17DB/Quest: Escaping the TombZenoX92
Closes #22033
2018-06-08Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2Keader
(I forgot the clones, ty Gildor)
2018-06-07Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating BrandKeader
2018-06-05Scripts/Spells: Fixed Berserk rankKeader
2018-06-04Kill a whitespaceKeader
2018-06-04Core/Spells: Reset Mangle cooldown in Berserk (#22000)DanVS
2018-06-04Scripts/Pit of Saron: Fixed Ick not updading victimKeader
Closes #22001
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-01Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)Maxwelllmj
Close: #21881
2018-05-29Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not ↵Keader
start fight It's needed for cataclysm+
2018-05-05Scripts/Icecrown Citadel: Fix "intended" crashjackpoz
Change an assert (that can happen easily using ".npc add") to a sanity check
2018-05-05Core/Quest: Fix crash caused by disabled questsjackpoz
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
2018-05-04Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a ↵Treeston
word. Corrected to "fixate". fd33b1c follow-up
2018-05-04Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED] [UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED] Signed off by: Shauren, Warlockbugs.
2018-05-01Scripts/Ulduar: Fixed Vehicles when flame leviathan die(#21897)Jorge Turrado Ferrero
2018-05-01Spells/Warlock: Corrected spell id of Shadow Ward (#21896)Gildor
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
2018-04-19Core/Transports: Force transport passengers into legacy spawn groupShauren
Ref #21641
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-16Scripts/Stratholme: Baroness Anastari rework (PR #21687)Nitair