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authorTreeston <treeston.mmoc@gmail.com>2018-07-24 21:15:06 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-07-24 21:15:06 +0200
commit5df7ffaf847e9dd5b27b4f6a27f6768f30885992 (patch)
tree42d3969a24e4d1a6eeb6cc3401b00f468900c0a5 /src/server/scripts
parent15ab24756dab76066bc24ca2a8c3289afbe836c0 (diff)
Core/GameObject: Hunter traps now always put the Hunter in combat with the target when triggered. Closes #21847.
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index c5300523175..c1d5fcd6cee 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -78,7 +78,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
}
// Redefined for random target selection:
- void MoveInLineOfSight(Unit* who) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
{