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Ref #16648
Closes #16751
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Make acessible all the info about current realm (e.g name) anywhere, not only realm id
Reduce the number of differences between the two branches
Original changes by Shauren
Partial port of bacc90b6baa34e6a194c93e5a7860d4041f08af7 and 63def8aa3291d0a6e5f83b289ad12c4c8a3cebd9
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Closes #16732
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waypoint commands
Updates #16732
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Closes #16390
Closes #16708
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Core/Scripts: npc_thrall_warchief hardcoded text
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Kilyana and Nayd Closes #808
Signed-off-by: MitchesD
Closes https://github.com/TrinityCore/TrinityCore/pull/16367
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7 more text lines removed in the ongoing series:
"Remove hardcoded text from core scripts".
Core script for quest 6566, What The Wind Carries
(part of the Horde Onyxia quest chain)
- create new gossip_menu_option entries
- link the options via the table gossip_menu
- remove hardcoded text from the script
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- Sound playback is handled via creature_text
- remove `DoPlaySoundToSet()` to avoid duplicate playback
- remove redundant 'me' parameter from `Talk()` entries
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Replacing more hardcoded text with DB entries.
A little bit extra enum alignment and sorting.
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Closes: #16533
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Core/Scripts/boss_headless_horseman: remove hardcoded text
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Remove hardcoded (as well as deprecated) text in the following places:
- blackrock_depths.cpp
- zone_burning_steppes.cpp
- zone_stormwind_city.cpp
Updates https://github.com/velinath/TrinityCore/issues/2
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Remove the old
`#define EMOTE_LAUGHS "Headless Horseman laughs"`
No emote is ever used on retail. It would have created log spam.
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Change an assert to a NULL check on Flame Leviathan vehicle kit, it can be NULL on map unload.
Close #16662
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(PR #16680)
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Core/Scripts: zone_terokkar_forest cleanup
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This removes the current core script npc_tirion_fordring
and replaces it with database entries in:
- `conditions` 9 (quest taken) + 41 (unit_state)
- `gossip_menu_option` (3502,3681,3682,3683)
- `smart_scripts` (SmartAI)
Gossip text / `npc_text` is already in the database.
Closes #16430 (my old attempt at removing hardcoded text)
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* Thanks @joschiwald pointing this out
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Core/UnitAI: Rework creature-controlled player behavior.
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- moved spell, quest and gossip IDs into enum
- replaced hardcoded text with DB gossip IDs
- restored correct gossip option order for Skull Pile
Replaces the crashed PR attempt in #16668
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- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
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through sai now
* Ref 546c8a5b8ead9d198
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* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
(cherry picked from commit 5534915f743c707c07cb977bca67c2ff15487597)
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This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.
Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.
You are welcome to suggest improvements and files not yet included in this list.
Thanks to @Kinzcool for suggesting this line of work. :)
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[3.3.5] Core/Spells: Fix Glyph of Arcane Shot
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Core/Spells Implemented SpellScripts Needed for Achievement Pilgrim's…
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Scripts/Deadmines: Fix #6624 Mr. Smite's event text, and phase switch…
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* Fixes Mr. Smite announcing to instance once doors have been destroyed.
* Add missing dialogue to encounter phases.
* Now properly runs in front of his chest, kneels down and equips items, stands, and reengages like he's supposed to.
* Fix weapon model for first phase when he switched to double axes.
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Eliminationzx/FixWrongSealOfRighteousnessCalculation" while we figure out more details (see discussion in the PR).
This reverts commit 1a213bd9214bee65e887d9a20766032af0cbdb80, reversing
changes made to 657adc270a32da4ef943b443c1fdcf2814466909.
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Eliminationzx/FixWrongSealOfRighteousnessCalculation
[3.3.5] Core/Spells: Fix incorrect Seal of Righteousness calculation.
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Core/Spells: Disallow druid flight form while shapeshifted
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Closes #16594
Closes #15915
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Implement _DespawnAtEvade functionality to boss Lich King
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prevent mounting. No more swimming zombies. Closes #16354.
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