| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-08-01 | more unneeded checks (follow-up 3b02029) | Treeston | |
| 2017-08-01 | remove an unused variable (follow-up fcd6fe0) | Treeston | |
| 2017-08-01 | Scripts/Commands: New utility command: .list spawnpoints. | Treeston | |
| (I just needed it for dynspawn follow-up work, really.) | |||
| 2017-07-31 | NoPCH Build fix | Aokromes | |
| 2017-07-31 | Dynamic Creature/Go spawning: | r00ty-tc | |
| - True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222. | |||
| 2017-07-25 | Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when ↵ | Treeston | |
| killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic. | |||
| 2017-07-21 | Core/PlayerAI: Some adjustments: | Treeston | |
| - Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.) - Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target. - Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines). | |||
| 2017-07-21 | Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as ↵ | Treeston | |
| first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place! | |||
| 2017-07-21 | nopch fix | Treeston | |
| 2017-07-21 | Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid ↵ | Treeston | |
| searchers by integrating with instance script. | |||
| 2017-07-21 | Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too ↵ | Treeston | |
| much fun with this one. Two points of note: 1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike. 2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL. | |||
| 2017-07-21 | nopch fix 2 | Treeston | |
| 2017-07-21 | nopch fix | Treeston | |
| 2017-07-21 | Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script ↵ | Treeston | |
| with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course. | |||
| 2017-07-20 | Scripts/Spell: Port spell_generic.cpp to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Scripts/Item: Port spell_item.cpp scripts to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Core/Scripts: Implement generic script loaders (and script registry macros) ↵ | treeston | |
| to greatly reduce code duplication (#19526) (cherry-picked from commit a9174d5). | |||
| 2017-07-18 | Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect ↵ | treeston | |
| for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute). | |||
| 2017-07-18 | Scripits/Item: Nitro. BOOSTS. | treeston | |
| 2017-07-18 | Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's ↵ | treeston | |
| called nitro _boosts_. Not _boots_. Nitro _boosts_. | |||
| 2017-07-17 | Revert "Scripts/Commands: Fix a potential crash when summoning players that ↵ | treeston | |
| are just logging on." - the check was unnecessary (already done in extractPlayerTarget). This reverts commit 05cdcdb230a9d69f8ad8f2af696f452151a1c364. | |||
| 2017-07-17 | Scripts/Commands: Fix a potential crash when summoning players that are just ↵ | treeston | |
| logging on. | |||
| 2017-07-16 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Scripts/Commands: Fix a crash on summon when no group is avaible (#20029) | Regigicas | |
| Closes #20027 | |||
| 2017-07-11 | Some more script adjustments ported from #19930. | treeston | |
| 2017-07-09 | Hi, I'm Treeston, and welcome to Combat PR Prep Refactors. | treeston | |
| Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const; | |||
| 2017-07-08 | Build fix | Keader | |
| 2017-07-08 | Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system | Keader | |
| Followup 0048d4b618e6503a5f1607f3503fcf2d48e6a385 Closes #17419 | |||
| 2017-07-08 | Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on ↵ | Nyeriah | |
| phase transition after latest changes | |||
| 2017-07-03 | Some more refactoring prep for combat/threat (#19930). | treeston | |
| 2017-07-01 | Core/Custom: Fixed Duel Reset Exploits | Keader | |
| Close #17419 *Fixed exploit with SPELLMOD_COOLDOWN *Fixed exploit with some items (like Sylvanas' Music Box) *Little cleanup | |||
| 2017-07-01 | Nopch fix 5 and should be last | Shauren | |
| 2017-07-01 | typo fix | Shauren | |
| 2017-07-01 | Nopch fix 4 | Shauren | |
| 2017-07-01 | nopch fix episode 3: revenge of that one boss in slabs that is borked anyway | treeston | |
| 2017-07-01 | [3.3.5] Combat/Threat rewrite - prep & refactor (#19966) | Treeston | |
| * Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. | |||
| 2017-07-01 | Core/Spells: Add missing validate | Shauren | |
| 2017-06-30 | Combustion will now properly go on cooldown when the buff is manually ↵ | treeston | |
| cancelled. Fixes #19968. | |||
| 2017-06-28 | Combat/threat rewrite prep - merge RBAC/DB changes. | treeston | |
| 2017-06-24 | Warrior: Fix T10 Melee 4P Bonus (#19954) | Gildor | |
| 2017-06-22 | Buildsystem: Exclude ScriptPCH from all targets when building dynamic ↵ | Shauren | |
| scripts (except MSVC) (cherry picked from commit 550c57a0df954ade238f6cd0318cfc6890dd26f0) | |||
| 2017-06-22 | Core/Scripts: Optimize PCH contents | Shauren | |
| (cherry picked from commit a9b64d737d866fcdbd46314bdd4e661af36216cd) | |||
| 2017-06-22 | Buildsystem: Minor PCH building changes | Shauren | |
| * *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header * Don't call the linker for pch helpertargets (cherry picked from commit 137f5e78877ef1b81f4dca68dd43268e325aeeed) | |||
| 2017-06-19 | Core: ported headers cleanup from master branch | ariel- | |
| 2017-06-19 | Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c | Shauren | |
| (cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e) | |||
| 2017-06-18 | Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being ↵ | S.V | |
| opened with .gobj act (#19342) Closes #19261. | |||
| 2017-06-18 | Core/Scripts: fix array out of bounds in Pit of Saron doorData | ariel- | |
| 2017-06-17 | Correct some missing auth DB changes from b59ca1c. | treeston | |
