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2017-08-01more unneeded checks (follow-up 3b02029)Treeston
2017-08-01remove an unused variable (follow-up fcd6fe0)Treeston
2017-08-01Scripts/Commands: New utility command: .list spawnpoints.Treeston
(I just needed it for dynspawn follow-up work, really.)
2017-07-31NoPCH Build fixAokromes
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222.
2017-07-25Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when ↵Treeston
killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
2017-07-21Core/PlayerAI: Some adjustments:Treeston
- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.) - Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target. - Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as ↵Treeston
first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place!
2017-07-21nopch fixTreeston
2017-07-21Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid ↵Treeston
searchers by integrating with instance script.
2017-07-21Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too ↵Treeston
much fun with this one. Two points of note: 1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike. 2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.
2017-07-21nopch fix 2Treeston
2017-07-21nopch fixTreeston
2017-07-21Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script ↵Treeston
with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course.
2017-07-20Scripts/Spell: Port spell_generic.cpp to new script registration syntax ↵Treeston
wherever possible. No actual changes in functionality. (fb87ac8 follow-up)
2017-07-20Scripts/Item: Port spell_item.cpp scripts to new script registration syntax ↵Treeston
wherever possible. No actual changes in functionality. (fb87ac8 follow-up)
2017-07-20Core/Scripts: Implement generic script loaders (and script registry macros) ↵treeston
to greatly reduce code duplication (#19526) (cherry-picked from commit a9174d5).
2017-07-18Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect ↵treeston
for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
2017-07-18Scripits/Item: Nitro. BOOSTS.treeston
2017-07-18Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's ↵treeston
called nitro _boosts_. Not _boots_. Nitro _boosts_.
2017-07-17Revert "Scripts/Commands: Fix a potential crash when summoning players that ↵treeston
are just logging on." - the check was unnecessary (already done in extractPlayerTarget). This reverts commit 05cdcdb230a9d69f8ad8f2af696f452151a1c364.
2017-07-17Scripts/Commands: Fix a potential crash when summoning players that are just ↵treeston
logging on.
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)Regigicas
Closes #20027
2017-07-11Some more script adjustments ported from #19930.treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const;
2017-07-08Build fixKeader
2017-07-08Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset systemKeader
Followup 0048d4b618e6503a5f1607f3503fcf2d48e6a385 Closes #17419
2017-07-08Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on ↵Nyeriah
phase transition after latest changes
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-01Core/Custom: Fixed Duel Reset ExploitsKeader
Close #17419 *Fixed exploit with SPELLMOD_COOLDOWN *Fixed exploit with some items (like Sylvanas' Music Box) *Little cleanup
2017-07-01Nopch fix 5 and should be lastShauren
2017-07-01typo fixShauren
2017-07-01Nopch fix 4Shauren
2017-07-01nopch fix episode 3: revenge of that one boss in slabs that is borked anywaytreeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2017-07-01Core/Spells: Add missing validateShauren
2017-06-30Combustion will now properly go on cooldown when the buff is manually ↵treeston
cancelled. Fixes #19968.
2017-06-28Combat/threat rewrite prep - merge RBAC/DB changes.treeston
2017-06-24Warrior: Fix T10 Melee 4P Bonus (#19954)Gildor
2017-06-22Buildsystem: Exclude ScriptPCH from all targets when building dynamic ↵Shauren
scripts (except MSVC) (cherry picked from commit 550c57a0df954ade238f6cd0318cfc6890dd26f0)
2017-06-22Core/Scripts: Optimize PCH contentsShauren
(cherry picked from commit a9b64d737d866fcdbd46314bdd4e661af36216cd)
2017-06-22Buildsystem: Minor PCH building changesShauren
* *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header * Don't call the linker for pch helpertargets (cherry picked from commit 137f5e78877ef1b81f4dca68dd43268e325aeeed)
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
(cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e)
2017-06-18Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being ↵S.V
opened with .gobj act (#19342) Closes #19261.
2017-06-18Core/Scripts: fix array out of bounds in Pit of Saron doorDataariel-
2017-06-17Correct some missing auth DB changes from b59ca1c.treeston