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Fix infinite loop in npc_air_force_bots happening when aura 38067 was removed, triggering MoveInLineOfSight() that would add back the aura. Only 1 aura add/remove for guard for player is allowed now.
(cherry picked from commit 844e7ee9262a5ba035ac9e8a6ffc298fb97fd3a9)
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* Should solve #23062. All credits to @xvwyh
* Remove unused variables
* Remove unused variable
* Cast int32 to uint32
* Remove G3D headers from core header file
* Change door distance
* Update GameObject.cpp
Add newline
* Update GameObject.h
Indentation
(cherry picked from commit 32e1de39a26628dcb64bc21ad415afb2ad938925)
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* Core/Conditions: implement CONDITION_GAMEMASTER
* Scripts/Commands: add some missing checks for .guild create command
(cherry picked from commit ae8750716f63ddc41f21bb38ceafe949d7260f0e)
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Broken by 2362e9c79410c689afc10266b94f7e78c88bbddc
(cherry picked from commit f163c2f96a28e799ec0bc881c7e5f4091719a59b)
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(cherry picked from commit 4468a538ff9bd73ed008864391b0ee4fb3172b9f)
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Ref: 2cfaeb14004cfbb5500855472ad89ab9238df13d
(cherry picked from commit 90d4254a875de7ea4e6aaed7a39effb6b2a73abf)
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Closes #23192
(cherry picked from commit 961bc9d829e18004e3071837a67f5acdfdd7dd2c)
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Closes #23163
(cherry picked from commit c318b3e16d482654112c528d100edddaf6d4e0fe)
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* Migrate spells to scripts
* Simplify code
* I need to sleep
* Update chapter1.cpp
* Use actual damage
* No need in null check here
(cherry picked from commit 2cfaeb14004cfbb5500855472ad89ab9238df13d)
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* Core/Scripts: Fix Blood summon position
Updates #13162
(cherry picked from commit cc3293c0023b36434747190103a1f0ffee0f8488)
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* Core/Misc: Warning fixes (/W4)
(cherry picked from commit 50f122de778bca324d0f4c81f1e8eb30b90a7314)
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Fix static analysis issues spotted by Coverity Scan
(cherry picked from commit 750d89beed38f4af9efa3699b79f2950f430bfdd)
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(cherry picked from commit 1d04a3b216901671eae0104547715a570b1ff3ab)
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* Scripts/Wailing Caverns: make Disciple of Naralex say Mutanus the Devourer
Disciple of Naralex should say
"This Mutanus the Devourer is a minion from Naralex's nightmare no doubt!"
instead of using $n caused by a missing target in the Talk() script command.
(cherry picked from commit a040d484437b2f12ce88dc4372bfacc18204c8fc)
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- remove hardcoded text (deprecated method)
- add already existing DB gossip content to enum
- correct spell enum from spell_creature_ to spell_create_
- replace case switch with if statement (only one boolean case)
Extra script file update:
- remove SD comment line 22 (outdated info, replaced by SAI)
(cherry picked from commit 7cb31aa4820d02fa5779483bec9455a00954902c)
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Closes #16888
(cherry picked from commit e840d4967eae376d1bb888ae471056d05c2f0acc)
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* typo and correction
* spell aura no longer shared between targets
_spellAura isolated
* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell
Steam Tank Control and Wyrmrest Commander
units can reseat themselves again
* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
(cherry picked from commit ec3cb05d7fbc5cef60d000af910dc39dd3af92bf)
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add a little bit of tolerance
(cherry picked from commit a00636261570c7e053ec4ed0844c196b10529978)
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(cherry picked from commit 3eecadcebf11f7418b6cdcf5d3602cea5e4e60f7)
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Wyrmrest Defender to Whisper to Controller - Random
(cherry picked from commit e5470ab1ee32b97e07e979950665a7ede66603e0)
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Remove the incorrect SAI and move it to cpp
(cherry picked from commit 482e0dad30ccb88ae4d518fc205f1cd76202fed7)
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WHO ON EARTH THOUGHT IT WAS A GOOD IDEA TO ADD REFACTORS TO A CHERRY-PICK COMMIT???
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Closes #21660
(cherry picked from commit e1aafddc2e90c01d0e2511518d7c23ac6baca935)
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Closes #11312
See the original issue before cherry pick
(cherry picked from commit 990ad000f8e869e55353e6531d9e38f23104bcd6)
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* Allow walk when chasing
(cherry picked from commit dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a)
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Closes #23043
Fix Aerial hover
Some visual issues
(cherry picked from commit a8033420299d75bbcfd6efec610ec7f34f01bf75)
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(cherry picked from commit c2f2db08aa4f729fbd5b21528a215f6df0c131b6)
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(cherry picked from commit f17120cc784ee1f52a24424a78a64d71ad73b713)
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pack in his room
Scripts/MGT: Kael'thas will now despawn at evade
Cherry picked from
https://github.com/Ovahlord/TrinityCore/commit/f6e9ff5ca4ed1a174052b350db0802e1fca9a1aa
https://github.com/Ovahlord/TrinityCore/commit/ed8c1830f58e0b9db629bbae9ee80f8ad76331e5
(cherry picked from commit c10c8c6bba27625e49016de8c1a1cc9fa7944fa5)
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(cherry picked from commit a617cc40977b7b019f79a198daebede90c59f5c1)
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(cherry picked from commit f0f4d0280daf81a841c30332f608f7acdfb1f374)
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Closes #22909
(cherry picked from commit 813f693768ee94864b0d24423b9265bde2c9903d)
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* Show 'online' for every online player in lookup player commands
(cherry picked from commit a0056951f7e425341760ebf3a7770477ef7f4446)
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Fix issues reported by Coverity Scan
(cherry picked from commit 2fda1572d214d0b114e0291106363f49c2d3179e)
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* Grand Theft Palomino
* Cosmetic issues
* Address CR
(cherry picked from commit d5f565f42992d5142b30c7fbd694f8a5b1245f4c)
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Closes #23006
(cherry picked from commit 806dd940cec8352cc3a619b9cab39c95d7b86e59)
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(cherry picked from commit 33b0654f8eb7aedf2a5a7d6b88f222ce31d20331)
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(cherry picked from commit 6545cd33b91468de7c1b4beb77cdeb4ecb77f501)
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UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.
(cherry picked from commit 71dde16ce9a9c7904a2902ae288b3f05851224ac)
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Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
(cherry picked from commit 06078e30c6f1d6e2ab1dcecbba15127b07b32bb7)
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Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
(cherry picked from commit 1b346485e40ddee958c116579d93bcff063021a5)
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Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
(cherry picked from commit 00958c9178781ac11a9dcabd034ed2e82120fad6)
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Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife
(cherry picked from commit fd69c133b10e289167f34438cb34fb5d4a141b4c)
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Ty killerwife for all help :)
(cherry picked from commit ef6240312ceb08f253a492db88eebd182925211f)
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closes #22908
(cherry picked from commit c5423fa474273400982b277c82bb38385b2798e1)
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cell they belong to
Closes #22720
(cherry picked from commit ec1cfa36f4c286ad8037516460a4e99ea5d7a5ed)
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Closes #22946
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it hurted my eyes too much
(cherry picked from commit 954fd2639a5745c8f5165f329f64a143c6ffc5f7)
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* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
(cherry picked from commit 8f9654d8176646c3076482477fc4b91011fb83cc)
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- split the quest status check, the quest gossips are different
- remove old hardcoded text (deprecated method)
- enumerate already existing DB gossip menu option items
(cherry picked from commit a8558c4361a7e3560c094886ef3072d46c64de44)
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