aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
diff options
context:
space:
mode:
authorJozef DĂșc <D0d0@users.noreply.github.com>2019-04-24 20:39:01 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-02 00:39:20 +0100
commitb717603a9b3a676e800fc401f4544735287791a9 (patch)
tree31cb5689c27f4058a1b34b4a0bd27847c78836a3 /src/server/scripts
parent73c6c13ace28dc62bb13789e75c304426a16d5bf (diff)
Core/Object: Range check (#23179)
* Should solve #23062. All credits to @xvwyh * Remove unused variables * Remove unused variable * Cast int32 to uint32 * Remove G3D headers from core header file * Change door distance * Update GameObject.cpp Add newline * Update GameObject.h Indentation (cherry picked from commit 32e1de39a26628dcb64bc21ad415afb2ad938925)
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 7b3aed3bd43..324d6ede64c 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -430,7 +430,7 @@ public:
Map* map = object->GetMap();
object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz);
- object->SetWorldRotationAngles(oz, oy, ox);
+ object->SetLocalRotationAngles(oz, oy, ox);
object->SaveToDB();
// Generate a completely new spawn with new guid