| Age | Commit message (Collapse) | Author |
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unlock questline in Port Fogtide Part 1 / K'thir (#30000)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Shadow Storm cast
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to Adarogg
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Closes #29948
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* 62156f57b285ee252c2c4143236a3df95f219ca5 followup
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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lingering after removal and added new case for evokers
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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except uninteractible (#29922)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
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Closes #8894
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Co-Authored-By: ModoX <moardox@gmail.com>
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creature_template with a gm command
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you decline first quest popup
Closes #29793
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Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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percentage (#29801)
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mercenary mode transforms
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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about destructible buildings (#29836)
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Co-Authored-By: ModoX <moardox@gmail.com>
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less than 8 units hit that don't have Vampiric Touch on them
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Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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computed at compile time)
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scripts (not actually used anywhere currently)
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