| Age | Commit message (Collapse) | Author |
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Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/tools/vmap4_extractor/mpq_libmpq04.h
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experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around
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finish correcting alliance/horde siege engine
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vehicle creation cast time.
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grab passenger spell as per sniffs.
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* Use correct spells on losing and winning factions
* Enums renaming, lowerCamelCase wherever applicable
* Rename some methods and class attributes for them to sound more English and less Engrish or even Frenglish (\o/)
* Use correct spells when trying to build mechanical units at the Workshops.
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attempt to fix vehicle issues with worldstates.
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codestyle cleanup
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using getdata. small cleanups. codestyle
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crashing
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- Template updates and spells to WG vehicles;
- Cleanup SQL files a bit.
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Conflicts:
src/tools/vmap4_extractor/vmapexport.cpp
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Closes #7094
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always normalized to 0-2pi range
Closes #7400.
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Fix possible out of bounds access to Void storage
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* Implemented aura 328 SPELL_AURA_PROC_ON_POWER_AMOUNT.
* Added eclipse power energize handling.
Closes #7417
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Also whitespace cleanup
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npc_vendor table gets a new field, type (1 is item, 2 is currency)
for type 1 fields still mean the same, for type 2 maxcount is buycount (without any "precision")
changed structure of SMSG_UPDATE_CURRENCY(_WEEK_LIMIT) but not enabled, wrong values are being wrongly calculated
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Scripts/Onyxias Lair: Convert script_texts in creature_text
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