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* Core/Quests: implement Quest Greetings. Partial port https://github.com/TrinityCore/TrinityCore/commit/22e230ecec1c7ce4eb4daeb60adfa03098271f34
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Thanks to Wyreth for reporting the overlooked tabs.
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- When using the quest item for A Suitable Test Subject and the spell aura vanishes,
Bloodmage Laurith should turn toward the player and whisper a line.
- This is handled via spell event for Bloodspore Ruination (45997)
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and Thrall
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- Fixed issues related with Parasitic Shadowfiend
- Updated script to new model
- Fixed loop of Parasitic Shadowfiend Summon
- Added a new spell (SPELL_REMOVE_PARASITIC_SHADOWFIEND)
- Fixed illidari elite attacking players
- SPELL_PARASITIC_SHADOWFIEND now is a negative aura
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still a shitshow, though. Closes #20614.
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Update: #12352
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core script to DB
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Closes #20589
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Close: #19949
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* Core/Scripts: Update boss Toravon the Ice Watcher
Frozen Orbs: Fixed summon delay, removed old hack, aggro behavior implemented(every 10sec they reset threat and change target)
Remove no longer needed script for the orb stalker
All timers adjusted
Update instance model
Update script register model
Fix Frostbite proc
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- Zephyr and Flask Vendors to SAI
- Update gossip menu options to proper values
(thx Killyana for digging into this)
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* Migrate Elder Kuruti to SAI
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- Despawn and stay despawned!
- Adjusted actions to match the only video of event I could find and
based on sniff data from 3.3.5, 12340 build.
- Chance for event to occur is drastically reduced based on Dalaran
population. 1-99, the population of Dalaran is the chance. 100+ means
the event is assured.
Closes #20575
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Closes #20585
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Closes #20558
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* Core/Scripts: Boss Amanitar rewrite
Fixes mushrooms behavior, correct and script his spell, size, spawn positions, despawn and respawn, and everything else
Fixes Mini spell cast(only re-cast if there is at least one person without the debuff)
Corrects boss initial position
Updates script register model
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* Core/Scripts: Boss Jedoga Shadowseeker rewrite
Added all missing spells and visuals
Added Twilight volunteers in the fight
Fixed Jedoga Controller's behavior, mostly moved to boss_prince_taldaram, where they belong
Updated script register model
Misc updates and improvements
Updated instance model
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Update script register model
Fix number os Mole Machine spell targets
Fix Mole Machine timer
Fix minions summon
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dungeon during the Patchwerk encounter (tagging #20247)
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#MakeUlduarGreatAgain :D
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followup 52ad0c9e5c65a4add7dbcd9fac74c505aaa5b1cf
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
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Close #2261
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object, which makes it actually function as intended with instances. Woops.
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ref #19072
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Closes #20183.
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There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
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guid is despawned. Fixes #20145.
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during Blackheart's charm phase. Follow-up to d80d7c6.
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* More codestyle fixes
* Ty sirikfoll :)
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
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