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Scripts/Naxxramas: Faerlina cleanup
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variadic template version.
(cherry picked from commit 0b6f7845911c41dcc175996816abc2e06f7dadbd)
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(cherry picked from commit fe0c07a6fe4dea8772e69ec8ad491bdda7f61746)
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(cherry picked from commit cf1e80e3d09067ca4d0078a8113a09227a9f91ae)
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Ref #6157
(cherry picked from commit d68e3325d5a09328425b8ae9855f3f5936ff24f9)
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string conversions
(cherry picked from commit 3109ab2da08d094df97724355bff681d7951e576)
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(cherry picked from commit 20215a8c421fd93d00233213966399a0c76e626a)
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Should close #6377 and #15239
(cherry picked from commit e430f3f61ae45ca0e8e251f96a1605bdb9299eb1)
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Closes #15061
(cherry picked from commit 15dec9a76ca56930c6764e8483cbf4ce8aae4f90)
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Closes #15357
New library dependency: Boost.Regex
(cherry picked from commit b564c10b13effed63c7b7dae25117e2e0a2c64e4)
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database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
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- Move greeting to areatrigger instead of MoveInLineOfSight hack
- Clean up add spawn handling to prevent various glitching with combinations of evade state and add aggro
- Ensure all adds are always pulled alongside the boss and vice versa
- Add missing texts.
- Fix a bug in the core that prevents castable-while-dead spells (such as Widow's Embrace) from appearing on possess bars.
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Scripts/IcecrownCitadel: Quest 'Blood Quickening' - Add Killcredit in 25ManRaid
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building with gcc 5
Closes #15616
Closes #15740
(cherry picked from commit 2d942ddcc528cc9fe718ebbd5903318fcbdab817)
# Conflicts:
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_cast.cpp
# src/server/scripts/Commands/cs_debug.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_mmaps.cpp
# src/server/scripts/Commands/cs_modify.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/Commands/cs_ticket.cpp
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closes #15733
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- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)
Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
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- Fix Deathbloom (for real this time)
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Core/Scripts: The Endless Hunger & Death's Challenge, creature text
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Scripts/Commands: enhanced .instance get/setbossstate commands
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This PR solves the following say text issues:
In quest ID 12733, Death's Challenge, the creature script npc_death_knight_initiate is supposed to target the player and refer to the player character's name in the following 2 lines from `creature_text`.`entry` 28406:
- "You don't stand a chance, $n." (`BroadcastTextId` 29267)
- "Remember this day, $n, for it is the day that you will be thoroughly owned." (`BroadcastTextId` 29270)
In quest ID 12848, The Endless Hunger, the creature script npc_unworthy_initiate is supposed to target the player and refer to the player character's race in the following 2 lines from `creature_text`.`entry` 29519, 29520, 29565, 29566 and 29567:
- "You are hopelessly outmatched, $r." (`BroadcastTextId` 30212)
- "Sate your hunger on cold steel, $r!" (`BroadcastTextId` 30214)
The untargeted variables $r and $n appear in the say lines because the existing script assigns the text to the player character instead of the creatures. This does not produce any race or name information in /say or chat.
This Pull Request closes issue #14700 and replaces PR #15678.
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Core/Scripts: Friend or Fowl Achievement
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Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
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- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
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Core/Ticket keep always trace of GM who resolves the ticket
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Closes #14904
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- Show gossip_menu_option 9739 only if quest 12687 is accepted & not completed
- Cast spell 52693, SPELL_REALM_OF_SHADOWS, when gossip option is selected
Core script by @CreshandKesh (with some modifications)
SQL part by @CreshandKesh and @tkrokli, condition adjustment by @Killyana.
Closes #15603
Closes #15657
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- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
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(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124)
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
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- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
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(cherry picked from commit 7eb25f1af6b74d3559b541d45da6cce50e657ba4)
Closes #3802
Closes #15598
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(cherry picked from commit b4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e)
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Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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Closes #15505
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Scripts/Commands enhance .ticket complete command
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Creature/BossAI/Patchwerk: Fix Hateful Strike behavior
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Fixes to Patchwerk AI:
- Hateful Strike can only target the highest 1 (10m)/ 2 (25m) threat targets that aren't the current target. Out of these targets, Hateful Strike hits the highest current HP target.
- Hateful Strike now properly adds threat to all targets eligible for it, plus the current target if it is in melee range. Actual threat amount is not from sniffs - please update this if you have conclusive retail data.
- Cleaned up some millisecond constants and variable names.
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Fixed bugs with Sapphiron encounter:
- Sapphiron will now properly re-engage if the previous attempt ended while he was in flight.
- Sapphiron will now properly be hovering while in the air phase instead of standing idly on the ground.
- Move Frost Resistance achievement check from custom script to spell 60539 (Sapphiron Achievement Check), thanks to @Shauren for the heads up.
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Closes #14730
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