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2014-08-28Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-08-28Merge branch 'Rochet2/ahbot' into masterjackpoz
Close pull request #12917
2014-08-28Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Battlegrounds/BattlegroundScore.h
2014-08-28Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"Vincent-Michael
2014-08-27Core: Remove whitespaceVincent-Michael
2014-08-26Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: dep/PackageList.txt src/server/game/Spells/Auras/SpellAuras.cpp
2014-08-26Scripts/BladesEdge: Fix a typo introduced in 430b3adDuarte Duarte
Thanks @Nihilianth
2014-08-26Scripts: Correct despawn time of multiple objectsDDuarte
WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
2014-08-26DB/Spells: added a few spells to spelldifficulty_dbcjoschiwald
2014-08-25Scripts/Commands: Change "few" commands to target current Player by defaultjackpoz
2014-08-25Core/AHBot: Implemented AHBot based on MaNGOS codeBlipi
Warning: CMake must be rerun Apply if you have crashes Rewrite Seller prices, add random properties and implement some suggestions on price calculations Core/AHBot: Update to latest suggestions Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values Remove case 8 from GetBuyModifier. It was not correct Fix Gray Grey GRAY typos Change message config name Fix non pch build Fix switch ident, also earlier removed whitespace. Add missing include for non pch build Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer) Apply Nayd.diff - Code style fixes Fix leftovers from nayd Correct SQL transaction and change one SQL query to C++ instead Make loot items distinct
2014-08-24Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Entities/Unit/Unit.cpp
2014-08-24Scripts/Ruby Sanctum: Fix Halion event ai not being updatedjackpoz
Fix Halion event ai not being updated due to private member hiding base class member. Fixes #12835
2014-08-24Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-08-24Merge 'Numielle/master' into masterjackpoz
This is a workaround required by the current spell system limitations. Close pull request #11915 .
2014-08-24Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/tools/map_extractor/System.cpp
2014-08-24Merge branch 'Rochet2/questreward'jackpoz
Close pull request #12657
2014-08-24Merge branch 'PortgasDAce/1' into 4.3.4jackpoz
Close pull request #12731
2014-08-24Merge branch 'Xanvia/ShoR' into 4.3.4jackpoz
Close pull request #9071
2014-08-24Removed OnQuestComplete hook, use QuestReward instead. Implemented ↵Rochet2
OnQuestStatusChange hook Also fixed some comments and added overrides The OnQuestComplete hook was unused and didnt work properly
2014-08-24Core: meh, remove again whitespace :(Vincent-Michael
2014-08-24Core: meh, fix build and warningsVincent-Michael
2014-08-24Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Spells/Spell.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Spells/spell_warrior.cpp
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-23Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-08-22Scripts/SteamVault: Hydromancer Thespia rewritten to BossAIMitchesD
2014-08-21Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/authserver/Server/AuthSession.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Server/WorldSocket.cpp
2014-08-21Remove Injured rainspeaker oracle cpp scriptDr-J
Unneeded script
2014-08-21Merge pull request #12813 from MitchesD/misc_2Duarte Duarte
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
2014-08-18Scripts/Ulduar: Spellscripts for MimironUnholychick
Closes #12579 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-15Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/scripts/Commands/cs_reload.cpp src/server/shared/Database/Implementation/WorldDatabase.cpp
2014-08-14Core/Creature: update creature_template and some other small thingsjoschiwald
http://www.trinitycore.org/f/topic/9572-creature-damage/
2014-08-14Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon ↵Jared P. Jones
entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops. Closes #12834
2014-08-12Remove Manaforges CPP ScriptDr-J
Remove script
2014-08-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/Entities/Creature/Creature.h src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/Item/Item.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.h src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Server/WorldPacket.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/World/World.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/shared/Packets/ByteBuffer.h
2014-08-10Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted ↵MitchesD
to BossAI and eventmap
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Scripts/Commands: Fix static analysis issuesVincent-Michael
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
2014-08-07Core: Kill AGAIN whitespace :(Vincent-Michael
2014-08-02Core/Spells: Fixed Rogue - Serrated Blades TalentPortgas
2014-08-02Core/Spells: Fix Bloodworms summon countVincent-Michael
2014-07-31Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-07-31Update CMakeLists.txtDr-J
2014-07-31Delete zone_eversong_woods.cppDr-J
2014-07-31Remove Script from zone_eversong_woods.cppDr-J
This cpp is now currently redundant
2014-07-30Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Server/WorldSocket.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
2014-07-30Remove Script from zone_eversong_woods.cppDr-J
Remove Apprentice Mirvedas script from eversong woods cpp scripts as is not longer required.
2014-07-30Scripts/OutdoorPvP: dropped redundand codejoschiwald
2014-07-29Scripts/OutdoorPvP: replaced some chat texts with proper defense messagesjoschiwald