index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-25T13:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
shared
/
Database
/
Implementation
Age
Commit message (
Expand
)
Author
2011-12-27
Merge branch 'master' into 4.x and some warning fixes
Spp
2011-12-27
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
leak
2011-12-25
Core/DBLayer: Convert PExecute() queries to prepared statements No. 1
leak
2011-12-25
Core/DBLayer: Convert Execute() queries to prepared statements
leak
2011-12-25
Core/DBLayer: Convert callback queries to prepared statements No. 3
leak
2011-12-20
Core/DBLayer: Convert callback queries to prepared statements #2
leak
2011-12-19
Fix SQL file name after pull request, and fix compile on linux.
Machiavelli
2011-12-19
Core/DBLayer: Fix crash caused in 7052fbf
Machiavelli
2011-12-18
Core/DBLayer: Convert callback queries to prepared statements
leak
2011-11-27
Core/Player: Store guild id inside protected integer instead of fetching from...
kaelima
2011-11-26
Core/Misc: Fix compile and char creation
kaelima
2011-11-25
Core/Items
Shauren
2011-11-25
Core/Misc:
kaelima
2011-11-25
Core/DB: Fix a typo in commit 72675d55d821e0648c53d53d78a1
Nay
2011-11-25
Core/Mechanics:
kaelima
2011-11-25
Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the fun...
Machiavelli
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-05
Core/Quests: Implement quests that require PlayerSlain. Closes #169
Nay
2011-08-03
Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
Silinoron
2011-06-22
Core/DBLayer: Make database interaction after create character packet complet...
Machiavelli
2011-06-08
Core/Mailsystem: Optimized returning and deleting old mails, will no longer t...
Shauren
2011-05-07
Core/Guilds: Use blocking queries at guild loading to ensure invalid data is ...
Shauren
2011-05-03
Core/AuctionHouse: Delete expired auctions at startup.
MrSmite
2011-04-29
Add spaces after commas
leak
2011-04-26
Core/DBSchema: Corrected query retrieving character count on account
Shauren
2011-04-25
Core/World: Fixed realm character count queries getting lost
Shauren
2011-04-19
Core/GM System: rename columns of gm_surveys, gm_subsurveys, gm_tickets and l...
Azazel
2011-04-13
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column na...
Azazel
2011-04-11
Core/CharDB Cleanup: alter `corpse` table making column names lowerCamel and ...
Azazel
2011-04-08
Core/Arena: Move personalRating to arena_team_member
leak
2011-04-08
Core/CharDB Cleanup: alter character_homebind table making column names lower...
Azazel
2011-04-08
Core/CharDB Cleanup: alter character_battleground_data table making column na...
Azazel
2011-04-07
Core/DBLayer: make use of return result of Connection::Open method and allow...
Azazel
2011-04-05
Core/Arenas: Refactor arena code and db layout
leak
2011-03-18
Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
leak
2011-03-11
CharDB Schema/Cleanup: cleanup channels table:
Azazel
2011-03-01
Core/Groups: Forgotten changes from group id recycling reimplementation, also...
leak
2011-02-27
Core/Groups: Reimplement group id recycling
leak
2011-02-25
Really fix the crash caused by wrong prepared statement types
Machiavelli
2011-02-24
Core: Fix crash on login added in 20ab3e4bdace5da53300
Machiavelli
2011-02-25
Core/Misc: rename some prepared statements to conform to naming standards (th...
Azazel
2011-02-25
CharDB Schema/Cleanup: cleanup character_tutorial table:
Azazel
2011-02-25
CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:
Azazel
2011-02-22
Core/Globals: Cleanup queries should be blocking if we want to be sure to loa...
leak
2011-02-03
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...
Shauren
2011-01-26
Core/Entities: Avoid unique key violations during character inventory saving ...
leak
2011-01-26
Core/DBLayer: Replace prepared statement arrays with a map to avoid asynchron...
leak
2011-01-25
Core/Entities: Avoid unique key violations during character inventory saving
leak
2011-01-24
Reverted unintended change from previous revision
Shauren
2011-01-24
Core/Instances: Implemented hourly instance limit: players are limited to ent...
Shauren
[next]