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path: root/src/server/shared/SharedDefines.h
AgeCommit message (Expand)Author
12 hoursCore/Misc: Reduce differences between branches3.3.5Shauren
2025-03-08Core/Spells: Correct implementation of SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC...Shauren
2025-02-08Core/Battlegrounds: Port BattlegroundQueueTypeId changes from master branchShauren
2024-12-05Core/Spells: Fixed item level requirements for enchanting spellsShauren
2024-10-05Core/Entities: Added GetStringId helper methodsModoX
2024-09-10Core/Misc: Reduce differences between branchesShauren
2024-04-08Core/Spells: Port SPELL_ATTR1_REQUIRE_ALL_TARGETS and SPELL_ATTR2_FAIL_ON_ALL...Shauren
2024-02-21Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to critShauren
2023-10-15Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...Shauren
2022-10-01Core/Spells: fixed up block mechanics (#28286)Ovah
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2021-09-16Core/Misc: Rename few type flagsoffl
2021-09-16Core/Misc: Name unknown CreatureEliteTypeoffl
2021-09-12Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#26901)stoneharry
2021-08-28Core/Spells: Begin unifying spell effect access api with master branchShauren
2021-07-24Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT...Gildor
2021-04-12Core/Shared: Remove unneeded DetourNavMesh.h include from SharedDefines.h (#2...Jan Van Buggenhout
2021-04-08Core/Misc: Define / rename attributes and flags (#26315)offl
2021-03-26Core/Maps: increase value of fixed offset when retrieving floor Z (#26321)Gildor
2021-02-21Core/Maps: Use a fixed offset instead of full collision height when retrievin...Giacomo Pozzoni
2021-01-17Core/Spells: Defined new spell attributesjackpoz
2021-01-14Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_P...xvwyh
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-09-10Scripts/Commands: Convert remaining debug commands (PR #25429)Peter Keresztes Schmidt
2020-08-22Scripts/Commands: Convert argument parsing of some misc commands to new syste...Peter Keresztes Schmidt
2020-08-16Scripts/Commands: Use enum type arg for HandleDebugAnimCommand (PR #25256)Peter Keresztes Schmidt
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-11Core/Player: Introduce separate level caps for each expansion (#24989)Max Drosdo.www
2020-06-24Core/Misc: Move WorldState enum to SharedDefinesCarbenium
2020-06-24Core/Misc: Create new enum for AreaIdsCarbenium
2020-04-29Core/Spells: implement SMSG_MOUNT_RESULT and use it for transformed mounting ...NoName
2020-04-11Core/PacketIO: updated SMSG_FEATURE_SYSTEM_STATUS (#24403)ForesterDev
2020-01-19Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2020-01-02New yearAokromes
2019-08-10[3.3.5] Core/Authserver: TOTP rewrite: (PR #23633)Treeston
2019-08-023.3.5 Don't allow to summon dead hunter pets (#23271)Giacomo Pozzoni
2019-07-30Contrib/Misc: There, build fix. 19d71fb follow-up.Treeston
2019-07-29Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...Treeston
2019-07-25Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2019-07-24Core/Totems: update select display for shaman totems (#23583)ForesterDev
2019-07-13Server/Packets: implement SMSG_RESYNC_RUNES packet structureccrs
2019-07-05Core/Creature: Reworked creature aggro radius calculation (#20615)Ovahlord
2019-05-02Core/Object: Range check vol. 2 (#23226)Jozef DĂșc
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-12-11Core/Misc: Explicit typing for SpellAttrN enums, add nicer text to UNKs, and ...Treeston
2018-11-27Core/Misc: Update description text for SpellAttr6 and SpellAttr7Treeston
2018-11-27more clarity (9309988 follow-up)Treeston
2018-11-26Core/Misc: Update description text for SpellAttr5 (I'm back, baby!)Treeston