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This reverts commit 4e789d4c5c83dd6f0f582fe24e9d49b39950fffe.
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First step of comment style refactoring to doxygen-style.
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Tested with:
- Windows 8 x64
- MySQL 5.5.30 win32
- OpenSSL 1.0.1c (32 bits)
- No PCH
- MinGW with GCC 4.7.0
TODO:
- Fix compile/link with PCH enabled
- Fix compile with WheatyExceptonionReport enabled (ignored for now)
- Fix compile of .rc files (ignored for now)
- Test with more platforms
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Extra ';'.
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faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890
Closes #9248
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- rename/readd/add G3D-patches
- give a history on the changes (some G3D-changes didn't even HAVE a patch - boo!)
DON'T MESS ABOUT WITH CHANGING DEP/* LIBRARIES AND NOT LEAVING A DIFF IN THE SOURCETRE, MKAY!?
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rbac_permissions has wrong data
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MySQL version above 5.1 IS required in both client and server and there is no known issue with different versions above 5.1
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- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command
While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
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connection was not open
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session key is still needed after logging in to be able to switch realms
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to pass data from authserver to worldserver and should only be used as such. Clearing sessionkey from database after a successful login to prevent possible exploits.
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CHAR_DEL_ITEM_INSTANCE deletes by item guid but in Player::DeleteFromDB the guid being used was player's guid.
That means that if player with guid 100 was deleted, the item with guid 100 would also be deleted. This item could or could not belong to the player.
Closes #8883
Closes #9136
Thanks to @vlad852 for finding the issue
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Add Mute reason and mute by to the db so you can get this info from the ...
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- This system will give more control of actions an account can perform.
System defines:
- Permissions to perform some action
- Roles: a set of permissions that have some relation
- Groups: a set of roles that have some relation
Operations:
- Grant: Assign and allow
- Deny: Assign and do not allow
- Revoke: Remove
Precedence to know if something can be done: Grant, Deny. That means, if you are granted some action by a role but you have denied the permission, the action can not be done.
Some Rules:
- Groups can only have roles
- Roles can only have permissions
- An account can be assigned granted and denied roles. Permissions inherited from roles are granted if roles is granted and denied if roles is denied
- An account can be assigned granted and denied permissions
- An account can have multiple groups, roles and permissions
- An account can not have same role granted and denied at same time
- An acconnt can not have same permission granted and denied at same time
- Id 0 can not be used to define a group, role or permission
Added some permissions as a sample of use (Instant Logout, Skip Queue, Join BGs, Join DF) and some permissions as a workaround to commands till command system is modified to use RBAC
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readable and added check for Windows Server 2012
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(Corrections to 1b551cc1)
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with the pinfo command when player get muted.
old LOGIN_UPD_MUTE_TIME change to LOGIN_UPD_MUTE_TIME_LOGIN due the use of it when character login to world.
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"world" and local networks.
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Original patch by @secharles, modified
Closes #8946
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Closes #9051
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Fix crash when the last iter plus and change value
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"filename".datetime
- This is an addition to 39c2d89
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generating mmaps.
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Both server and client libraries must be up to date in order to run TC.
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size is about to be exceeded, the core will create a new file titled <oldname>_.log and start outputting there.
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invalid spell
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(disabled by default)
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
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Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.cpp
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