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2016-07-19Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent ↵ariel-
Point of no Escape
2016-07-19Core/Entities: Readded check removed in ↵ariel-
d7460887c84107c9c83a9dd5259c8ab398928711, caused flying ghost players to not move if they died during a root effect, root flag was never cleared clientside and impeded movement.
2016-07-19Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in ↵ariel-
which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted
2016-07-18Core/UnitAI: #17309 follow-up (#17608)ccrs
* Core/UnitAI: SelectTarget correction Set CurrentVictim as first element on targetList if necessary, which is then filled with the threatlist elements that satisfy the predicate.
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-16Core/Player: fix crashariel-
Closes #17073
2016-07-16Core/OutdoorPvP: fix bad storage of guids, spawnId must be saved because ↵ariel-
that's what is expected Closes #8597
2016-07-16Core/Misc: remove two synch queries and replace them with CharacterInfo cacheariel-
2016-07-16Core/LFGMgr: fix race condition in _SaveToDBariel-
2016-07-16Core/ArenaTeamMgr: fix race condition in LoadArenaTeamsariel-
2016-07-16Core/Account: Fix race condition in AccountMgr::UpdateAccountAccessariel-
2016-07-17Core/UnitAI: SelectTarget correction (#17309)ccrs
Core/UnitAI: SelectTarget correction - have current victim always be first element of target list
2016-07-16Core/World: fix race condition in _UpdateRealmCharCountariel-
2016-07-16Core/Player: silence warningariel-
2016-07-16Core/Channel: restore accidentally deleted line, fixes channels not honoring ↵ariel-
ownership setting
2016-07-16Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or ↵SnapperRy
not a daily quest has been completed by a player in that day. Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind.
2016-07-16Core/Scripts: Hallow's End Pumpkin TreatKeader
Add all 6 spells available from item 20557, Hallow's End Pumpkin Treat: - Hallow's End Candy, Orange Giant (24924) - Hallow's End Candy, Skeleton (24925) - Hallow's End Candy, Pirate (24926) - Hallow's End Candy, Ghost (24927) - Hallow's End Candy, Female Defias Pirate (44742) - Hallow's End Candy, Male Defias Pirate (44743) Thanks @Keader for creating the new spell scripts & SQL, saved me a lot of time! :-)
2016-07-16Core/Commands: Cooldown command should fall back to targeting self in case ↵Shauren
of no valid selection
2016-07-16Core/Commands: Allow .cooldown command to work on player petsShauren
2016-07-16Core/Spells: Fix Roar of Sacrifice damage part (#17519)ariel-
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a ↵Gustavo
SpellFocus (#17594)
2016-07-15Core/Chat: general cleanup and revamping: (#17576)ariel-
- Remove duplicate ObjectGuid in Channel (both as key and value member) - Add const-ness to Channel methods - NULL->nullptr - const type* -> type const* - Removed all instances of std::map::operator[] except where it is actually INTENDED to insert an element - Use Trinity::StringFormat instead of snprintf
2016-07-15Core/Quests: Failing/abandoning a quest should not unconditionally remove ↵Shauren
required items, non-quest specific items such as crafting reagents should remain in inventory
2016-07-15Core/Quests: Remove quest items that were looted if they are unique, bound, ↵Brian
quest items, when abandoning a quest. (#17556)
2016-07-15Core/Spell: Sheath of Light should add remaining ticks to healing done when ↵robinsch
refreshed (#17583)
2016-07-15Core/Scripts: Migrate Tanaris NPC's to SAI (#17390)Andrew Letson
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET ↵SnapperRy
and implement offset movement via target fields. (#17362)
2016-07-15Core/SpellArea: iterate spell_area entries by player's current area instead ↵SnapperRy
of quest id. (#17509)
2016-07-15Core/Unit: remove emote state when creature attacks another unit (#17542)SnapperRy
2016-07-15Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature ↵SnapperRy
(#17543) Add flag 8 to InhabitType for creatures that should appear rooted client-side
2016-07-15Script/Archavon: Implement EMOTE_LEAP (#17588)robinsch
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
* Delay unloading of shared libraries to the next update tick to prevent crashes in the destructor of the last referenced script instance. * Closes #17557
2016-07-13Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)P-Kito
2016-07-11Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be ↵SnapperRy
completed while in raid. (#17535) By @ForesterDev
2016-07-11Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. ↵Meruemu
(#17548)
2016-07-10Scripts/RubySanctum: Fix missing break reported by Coverity.Warpten
2016-07-10Core/Script: add missing say in script for npc Lakota WindsongSnapperRy
2016-07-10Core/Movement Fixed minimum speed check (#17555)Keader
2016-07-10Core/Misc: use enum for UNIIT_NPC_FLAGS' zero valuesSnapper
2016-07-10Core/Player: Move few logs of loglevel and add few notes (#17554)Aokromes
2016-07-09Core/Misc: kill whitespace and use enum instead of hardcoded value.Snapper
2016-07-09Core/Quest: don't save queststatus for autocomplete quests (#17487)SnapperRy
2016-07-09Core/Quests: Fixed crash during loading quest rewarded status added in ↵Shauren
7905651b0793d47b4ba040ad6ac47231ad3ec9d2 Closes #17552
2016-07-09Core/Scripts: Corrections after 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808w1sht0l1v3
2016-07-09Core/Handlers: removed useless db queryjoschiwald
2016-07-09Core/Units: Fixed autoattack rangeShauren
Closes #17539
2016-07-08Core/Unit: Add proc cooldown to all units (#17546)Golrag
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-07-07Core/Script: small improvement for quest "The Hunt is On". (#17537)SnapperRy
Reset emotestate when the event starts.
2016-07-07Core/PacketIO: Fixed crash happening when someone sends too small packet ↵Shauren
that is processed directly in WorldSocket Ref #17536