| Age | Commit message (Collapse) | Author |
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix #22306
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Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
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Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
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closes #22908
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dual spec
Closes #22953
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visibility distance (#22891)
This can be used for anything really.
Note: This does not make the object active.
#21111 #21681
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cell they belong to
Closes #22720
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Fix possible NULL dereference in GetQuestDialogStatus()
Fixes #22516
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Closes #22946
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it hurted my eyes too much
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* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
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- split the quest status check, the quest gossips are different
- remove old hardcoded text (deprecated method)
- enumerate already existing DB gossip menu option items
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Thanks to Keader for the spell_script
Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
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member when dungeon is already in progress
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Quest 12288: Overwhelmed!
- Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher)
shows $r and $c in their reply talk text because of the missing target argument,
hence not targeting the player on the quest (or the specific caster, in this case).
Text used by the NPC Wounded Skirmisher:
0 Ahh.... better.
1 Whoa - I nearly died there. Thank you, $r!
2 Thank you, $c.
Solution: add the missing target name, caster, to the Talk() script line.
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not the desired optimization I was aiming at, ty Shauren
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I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.
the rest are just minor changes
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Fix memory leak reported by ASan happening when ports fail to bind in Authserver
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Fix infinite loop in Power Word Shield triggering back and forth the damage spell between 2 players, both with Power Word Shield
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Closes #22662
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scaling (#22862)
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Fix faction issue and handle the gossip correctly via the script
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Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair.
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Closes #22840
Revert 9ecce3319216ca2156441e661a0d7a3a120f4ab9 and 7611242530e7037ecab9bc8a619628128b22fb6f
Update #22757
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Closes #22528
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Closes #22754 #21887 #17882
Ty sirikfoll for all help
Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn
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Closes #22757
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Closes #22906
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Closes #22903
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Closes #21067
Ty Kittnz, killerwife, Aokromes (sniffs)
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Closes #22283
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* Scripts/Commands: Fix crash caused by .set npc model
Fix crash caused by .set npc model with invalid model id
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are already known
Closes #16482
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