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2019-01-21Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELLjackpoz
2019-01-19Core/Spells: Fix assert triggeredjackpoz
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created. Fix #22306
2019-01-18Core/Misc: Update 85e3169fbd7b2da70e0f054399f4db64ded36325 about SOAPjackpoz
Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets. A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
2019-01-18Core/Networking: Set SO_REUSEADDR on *nix platformsjackpoz
2019-01-18Core/Misc: Fix shutdown with SOAP enabledjackpoz
Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
2019-01-17Core/Misc: update SMSG_UPDATE_WORLD_STATE usesccrs
2019-01-17Server/Packets: port WorldStatePackets from masterccrs
2019-01-16Scripts/ICC: npc_suppresser correctionsccrs
closes #22908
2019-01-16Core/Creatures: Only allow class and pet trainers to reset talents and teach ↵Shauren
dual spec Closes #22953
2019-01-16Core/Objects: increase sight range of objects & correct general default ↵Kittnz
visibility distance (#22891) This can be used for anything really. Note: This does not make the object active. #21111 #21681
2019-01-15Warning fixShauren
2019-01-15Core/Auth: Implement additional version check for modified clients during loginShauren
2019-01-15Core/Commands: Fixed creature/gameobject move commands not updating which ↵Shauren
cell they belong to Closes #22720
2019-01-15Core/Quest: Fix crash in GetQuestDialogStatus()Giacomo Pozzoni
Fix possible NULL dereference in GetQuestDialogStatus() Fixes #22516
2019-01-14DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
Closes #22946
2019-01-14Core/Unit: rename & cleanup GetCreatePowersccrs
it hurted my eyes too much
2019-01-133.3.5 UnitAI (#22911)Giacomo Pozzoni
* Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
2019-01-13Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942)Trond B. Krokli
- split the quest status check, the quest gossips are different - remove old hardcoded text (deprecated method) - enumerate already existing DB gossip menu option items
2019-01-12Core/CLI: Fixed utf-8 console input on windowsShauren
2019-01-12DB/Creature: Wrath CorruptorKillyana
Thanks to Keader for the spell_script Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
2019-01-11Core/LFG: Ignore LFG cooldown when joining queue to replace missing party ↵Shauren
member when dungeon is already in progress
2019-01-11Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936)Trond B. Krokli
Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line.
2019-01-10Core/Movement: 9080e7863c2 followupccrs
not the desired optimization I was aiming at, ty Shauren
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes
2019-01-10Rename spell correctlyKillyana
2019-01-10Core/Networking: Fix memory leak (#22923)Giacomo Pozzoni
Fix memory leak reported by ASan happening when ports fail to bind in Authserver
2019-01-10Scripts/Spells: Fix infinite loop in Power Word Shield (#22918)Giacomo Pozzoni
Fix infinite loop in Power Word Shield triggering back and forth the damage spell between 2 players, both with Power Word Shield
2019-01-10Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
Closes #22662
2019-01-10DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power ↵Rynem Storm
scaling (#22862)
2019-01-09Core/Spells: Fixed crash with some gameobject spell castersShauren
2019-01-09Quest/Script: Kodo RoundupKillyana
Fix faction issue and handle the gossip correctly via the script
2019-01-08Core/Objects: Properly ASSERT when trying to access invalid updatefieldsShauren
2019-01-07Scripts/Misc: Fix LoadMinionData() dynamic analysis issuesGiacomo Pozzoni
Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair.
2019-01-06Fix non pch (#22915)Rochet2
2019-01-05Core/Spell: Fixed some negative spells showing as positiveKeader
Closes #22840 Revert 9ecce3319216ca2156441e661a0d7a3a120f4ab9 and 7611242530e7037ecab9bc8a619628128b22fb6f Update #22757
2019-01-05Core/Spells: Fixed unapplying rockbiter weaponShauren
Closes #22528
2019-01-05Scripts/Icecrown Citadel: Some fixes for Valithria Dreamwalker's encounterKeader
Closes #22754 #21887 #17882 Ty sirikfoll for all help Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn
2019-01-05Core/Scripts: Move some spells to scripts (#22332)DanVS
2019-01-05That's Abominable for the 3 other quests, and knockbacks for all. (#22127)PolarCookie
2019-01-04Core/Spells: Malleable Goo need be negativeKeader
Closes #22757
2019-01-04Core/Creatures: Fixed trainer requirementsShauren
Closes #22906
2019-01-03Core/Creature: Profession trainer fixes (PR #22904)Ghaster
Closes #22903
2019-01-02Scripts/The Steamvault: Fixed Chambers Access Panel and Main Chambers DoorKeader
Closes #21067 Ty Kittnz, killerwife, Aokromes (sniffs)
2019-01-01Core/Handlers: fix ".whisper on" with opposite faction/low leveljackpoz
Closes #22283
2019-01-01Happy New Year, folks. It's 2019!Treeston
2019-01-01Scripts/Commands: Fix crash caused by .set npc model (#22877)Giacomo Pozzoni
* Scripts/Commands: Fix crash caused by .set npc model Fix crash caused by .set npc model with invalid model id
2018-12-31Core/Spells: Fixed ErrorCube spell missilesShauren
2018-12-31Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)PolarCookie
2018-12-30Renamed SQL with proper dateShauren
2018-12-30Core/Players: Fixed some spells appearing as available at trainer when they ↵Shauren
are already known Closes #16482