| Age | Commit message (Collapse) | Author |
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creature and move ThreatClear packet sending into the update cycle to mimic retail behavior (#29949)
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deadlocks because threads are terminated without proper cleanup
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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lingering after removal and added new case for evokers
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
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mechanic into heartbeat handling (#29943)
* also fixed an false assumption that only one of the food emotes can be played. They can in fact be both done at the same time.
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and difficultyId (#29940)
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heartbeat and movement handling
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This is the first step of porting the functionality of #25822 by cutting each change into a nicely self-contained commit
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Co-authored-by: Mykhailo Redko <ovitnez@gmail.com>
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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paths
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(cast in raw()) and unify enum to string formatting for it
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except uninteractible (#29922)
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when too large or too small delta between points is detected
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(send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
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(#29927)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
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for GetPath() (not a true trivial accessor)
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when FollowPathBackwardsFromEndToStart is set and creature is going from end to start
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* Removed unneccessary _loadedFromDB member (handled by variant index already)
* Apply some const
* Replace stringstream formatting in GetDebugInfo with Trinity::StringFormat
* Moved MovementGeneratorCreator::Create implementations to source files whose movement they create
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only objects current position
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Closes #8894
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to self
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continuing the action list
This is enabled by setting event_flags to SMART_EVENT_FLAG_ACTIONLIST_WAITS on the action that is waited for
Supported actions:
* SMART_ACTION_TALK
* SMART_ACTION_SIMPLE_TALK
* SMART_ACTION_CAST
* SMART_ACTION_SELF_CAST
* SMART_ACTION_INVOKER_CAST
* SMART_ACTION_MOVE_OFFSET
* SMART_ACTION_WP_START
* SMART_ACTION_MOVE_TO_POS
* SMART_ACTION_CROSS_CAST
* SMART_ACTION_ACTIVATE_TAXI
* SMART_ACTION_JUMP_TO_POS
* SMART_ACTION_START_CLOSEST_WAYPOINT
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index on CONDITION_AURA
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