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2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-15Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid ↵Shauren
class Fixed compile for boss scripts starting with letters B, C and D
2014-09-14ScriptsShauren
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there) * CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed * Fixed compile in boss scripts starting with letter A
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Scripts/Commands: Fixed build with -DSCRIPTS=0Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-12Core/Entities: Added ObjectGuid class from MaNGOSShauren
2014-09-12Core/WorldSocket: Refactored client packet header checkShauren
2014-09-12Core/Misc: Added const modifier to MessageBuffer::Write parameterShauren
2014-09-12Core: Fix warningVincent-Michael
2014-09-12Core/NetworkIO: Set non blocking mode on sockets properlyShauren
2014-09-12Core/Skills: Fix rogue's lock pickingDDuarte
Fixes #12677 Closes #13111
2014-09-12Core/Quests: Only prompt the player to take the next quest in a chain if he ↵Subv
meets the conditions for that quest.
2014-09-12Merge pull request #12927 from MitchesD/misc_3MitchesD
Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12Remove mount vendor cpp scriptDr-J
2014-09-12Scripts/CoS: implemented Infinite Corruptor, improvements in instance script ↵MitchesD
and Meathook converted to BossAI Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12Core/Group: Update enum GroupTypeDDuarte
2014-09-12Core/Misc: Kill few more warnings.w1sht0l1v3
2014-09-11Core/Misc: Get rid of some warnings.w1sht0l1v3
2014-09-11Core: Fix typo in cec2cc806b418997f387bf1324454b7b76b9f0faVincent-Michael
2014-09-11a correctionDr-J
2014-09-11Remove a Gossip Script which is already in DBDr-J
Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-11Scripts/AV: Drekthar updated to EventMapsNyeriah
2014-09-11Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAINyeriah
- Moved his spawn handling to instance script
2014-09-10Core/DB: Fix crash on shutdownjackpoz
Fix race condition crash on shutdown, closing MySQL connections with queries still being executed
2014-09-10Core/Misc: Fixed build with intel compilerShauren
2014-09-10Core/Authserver: Added missing auth socket managerShauren
Closes #13085
2014-09-10Scripts/AV: Captain Galvangar updated to EventMapsNyeriah
2014-09-09Core/Loot: Fix a possible unintialized slot_type in LootMgrDuarte Duarte
Noticed by @joschiwald
2014-09-09Core/Loot: Fix some issues with master lootDDuarte
Thanks to @PortgasDAce for the initial patch Closes #12732
2014-09-09Merge pull request #13077 from mik1893/fear_vs_possessDuarte Duarte
Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)dkmbasura
Closes #13072 Ref #4764
2014-09-09Core/Net: Fix GCC buildDuarte Duarte
2014-09-09Core/Unit: Do not give client control back to player after fearmik1893
if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09Remove CPP script for Jenny/Jezzix GeartwistDr-J
2014-09-09Remove seaforium depth charge Dr-J
Remove cpp script for seaforium depth charge ((Bury those cockroaches)).
2014-09-09Build fixShauren
2014-09-09Core/NetworkIO: Use reactor style sending on linux to reduce locking overheadShauren
2014-09-09Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDINGVincent-Michael
2014-09-08Scripts/Onyxia Lair: Slight change so we don't call Reset() in the 'ctorNyeriah
2014-09-08Scripts/Onyxia Lair: Some small improvements to GUID storage as it's only ↵Nyeriah
used locally
2014-09-08Scripts/Commands: Allow to set a custom duration to the Freeze command ↵Odyssey
applied Aura - Allow to set a default duration for the Freeze Aura in worldserver.conf - Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript - Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze - Make .freeze command usable with the following syntax: * .freeze (with a targeted player) * .freeze duration_in_seconds (with a targeted player) * .freeze playername duration (if duration is an invalid value it will be defaulted to the config one) * .freeze playername (in this case, duration will be defaulted to the config value) - Make .listfreeze command able to show the remaining freeze duration on all affected players Closes #12972
2014-09-08Merge pull request #13007 from mik1893/StormstrikeDuarte Duarte
Core/Spells: Stormstrike should stack for different casters
2014-09-08Core/Scripts: made BossAI::CheckInRoom virtualjoschiwald
2014-09-08Core/Misc: Named an unknown creature type flagShauren
2014-09-07Core: Remove whitespace (again, again, ...)Vincent-Michael
2014-09-07Merge pull request #13060 from LogvinovLeon/masterblub
Removed redundant cast to c_str() in ConfigMgr::Reload function.
2014-09-07Removed redundant cast to c_str() in ConfigMgr::Reload function.Leonid Logvinov
cppcheck performance warning: [src/server/shared/Configuration/Config.cpp:62]: (performance) Passing the result of c_str() to a function that takes std::string as argument no. 1 is slow and redundant.