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SmartAI: Incorrect removal of movement at SetCombatMove
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Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba4de81f0e24c94bc470faaaa0e717cf , closes #11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
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shouldn't at SetCombatMove.
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session timezone offset should be used there, not server offset
(cherry picked from commit aa3b05c312626d903228aa7a768a069bce5fe526)
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Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died.
Players are now ejected some seconds later.
Close https://github.com/TrinityCore/TrinityCore/issues/15005
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Normalize the new point that 124398feefc64fe77ab01f469fbde645edbeb80f adds to a charge path.
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Fix build warning reported by clang 3.6
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Changed timer check from 900000 to 15*MINUTE*IN_MILLISECONDS for better readability.
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Closes #14993
(cherry picked from commit 0f082e8f925f17e585fd221b901f55581d2d68ab)
Conflicts:
src/server/bnetserver/Main.cpp
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Replace a memcmp by a lexicographical comparison with std::tie
(cherry picked from commit 1df20a2134dbb84d1eb30024171ccd7e8b103e47)
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Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
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Fix Charge returning "no path found" error when targeting targets with Object Size of 8 like Festergut by changing how the target Z coordinate is set, using only half object size.
It is unclear why the CalculatePath() call in Charge handler is using target object size, maybe for corner cases where the target is slightly below the ground.
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- removed some useless code (and some other random changes)
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d1853f693b2c1a60134603d946e31f71f26535c0
Close https://github.com/TrinityCore/TrinityCore/issues/14984#issuecomment-118044904
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Core/Spells: Fix DK Death rune selection
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Closes #14982
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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Closes #14910
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* ref: http://community.trinitycore.org/topic/11510-world-server-bug-enter-password-to-update/
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* thx @joschiwald for noticing.
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[3.3.5] Core/Spells: Improved Devouring Plague spell direct damage
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DB/World schema backport: move questItem* fields to *_questitem tables
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[Spell] Fix bugged amount of threat given by Taunt
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1) doAddThreat call instead of AddThreat. ThreatCalcHelper shouldnt be called. Otherwise, the value of the threat that will be added to the caster will be multiplied by a threatModifier (about 1.6)
2) Taunt should give the caster the same threat as the one in the top of the list. If player A has aggro with 1000 threat, player B has 1050 threat and if player C taunts, player C should have 1050 threat after the taunt and not 1000 (the difference can be much bigger with ranged players).
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world states for Wintergrasp. This will fix issue #14913
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Update recast to https://github.com/memononen/recastnavigation/commit/1dd5cf1883d61e723fef3d4957cf758c50e7a52b
Fix 2 warnings.
These changes have no effect on MMAPs and it's not needed to re-extact them.
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Closes #14962
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related to #14780 and #14744
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* Fixed Living Embers not spawning.
* Meteor Strike is now randomized.
(cherry picked from 1447875cac0fefd58ae3ad27e6b3fa2134a714c0)
Scripts/RubySanctum: Fix a mathematical mistake.
SQL: Do not use MAX(Id), hardcode it.
(cherry picked from 7a5bc9e1fe457f0c77cdfecefa5bd42525105c3e)
Scripts/RubySanctum: Correctly spawn Living Embers.
(cherry picked from 7c4b8b0e826fd1cdab8a635225123aebd1b950c6)
Scripts/RubySanctum: Remove duplicate code.
(cherry picked from 1d29328769d505caf4541b0d712972195dda8b70)
Core/Misc: Warning fixes
(cherry picked from dc53dad8a44292bcb555db9fdc07eb255a838cac)
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only if under a slow aura (SPELL_AURA_MOD_MINIMUM_SPEED can set the minimum speed higher than base speed)
(cherry picked from commit d2142ac380863716ecea6f4aa44f7e556e44dfd9)
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* Parachute spell is now blizzlike
* Also restored "The battle will begin in 2 minutes."
(cherry picked from commit 8a4afad63ac97b39f6746d466f3166eeef62e711)
Conflicts:
sql/updates/world/2015_05_01_00_world.sql
src/server/game/Miscellaneous/Language.h
Rename 2015_05_01_00_world.sql to 2015_06_13_00_world.sql
(cherry picked from commit 74eeefa5be163a55489f91c05d7dfd1cb624c78d)
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and renamed it to UpdatePosition
(cherry picked from commit 6e9ab38fcc9d2859393e452ef8630ee420783e47)
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CID 1288389 Operands don't affect result
(cherry picked from commit 47a119e4fa617319b283e7c3824241bc0b6775fb)
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(cherry picked from commit b8c681c776d7918e7b3f2a89422509a87bcb5da2)
Conflicts:
src/server/game/Garrison/Garrison.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Spells/SpellInfo.cpp
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Closes #14951
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closes #14952 and #14953
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Core/Scripts: Violet Hold, full rework
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Make achievements, loot rolls, master loot at money loot instance-wide, removing the previous limit for 74.f yards
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thanks @whoami
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- Cyanigosa, Arcane Vacuum
- Ichoron, globules mechanic
- Moragg, optic link visuals
- Lavanthor, minor changes
- Zuramat, correctly implement void sentries
- Erekem, implement Windfury and correct management of Erekem Guards
- Script for the pre-event
Thx @ManuFe
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by @Whoami
updates #14637
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Core/Spells Add support for quest Torch Tossing/More Torch Tossing
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