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AgeCommit message (Expand)Author
2017-03-27Modify previous commit to expected behaviorKrudor
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-25Update boss state load logicKrudor
2017-03-23Core/Unit: Update Parry/Dodge/Diminishing caps for Monk/DH (#19354)DoctorKraft
2017-03-23Removed unintended changesShauren
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-03-21Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to r...Aokromes
2017-03-21Build fix (#19343)Traesh
2017-03-21Build fixShauren
2017-03-21Core/AreaTriggers: Areatrigger rework script system + fix priest angelic featherTraesh
2017-03-21Core/Quests: Implement quest_request_items_localeAlcDenat
2017-03-21Core/Spells: Fixed EffectActivateSpec for hunter petsDoctorKraft
2017-03-20Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to...Shauren
2017-03-20Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COM...funjoker
2017-03-19Core/Quests: Fixed loading areatriggers linked to quest by objective and expo...Shauren
2017-03-19Core/Pakcets: vs2015/AppVeyor build fixKrudor
2017-03-18Core/Creatures: Use `broadcast_text` sound entry (#19321)Krudor
2017-03-18Core/Spells: Fixed ChargeShauren
2017-03-18Fixed typo in 182dba61dbfc7a6d009a214c49e3dcab553887d4vincent-michael
2017-03-18Scripts/HowlingFjord: Fixed warningvincent-michael
2017-03-18Core/Scripts: Implement druid spells Moonfire & Sunfire and spell_druid.cpp c...Alexander
2017-03-18Core/Quests: Reimplemented quest offer reward localesAlcDenat
2017-03-18Core/Scripts: Add support for spawn specific C++ scriptsKrudor
2017-03-17Core/AI: enable SmartScripts on Scenes + add scene related actions/eventsTraesh
2017-03-17Core/Criterias: Fix an old criteria condition and added some new onesKrudor
2017-03-17Core/Config: Add option CharDelete.DemonHunter.MinLevelChazy Chaz
2017-03-17Core/Players: Rename "heroic character" to "death knight"Chazy Chaz
2017-03-17Core/Spell: Implement and use SMSG_CUSTOM_LOAD_SCREEN (#19310)Krudor
2017-03-17Core/Spells: Update Warrior Bloodthirst to 7.1.5HannibalRoG
2017-03-15Core/Movement: Restored interpolated_* movement flagsShauren
2017-03-14Core/Movement: Pass SpellEffectExtraData PointMovementGeneratorShauren
2017-03-13Core/PacketIO: Fixed movement force structureShauren
2017-03-12Warning fixShauren
2017-03-12Core/Spells: Fixed extra charge effect visualsShauren
2017-03-11Core/Spells: Fix Priest spell Power Word: ShieldHannibalRoG
2017-03-11Core/Spells: Fix Warrior spell Shockwaveedreisantafe
2017-03-11Core/Spell: Fixed mage Ice/Prismatic/Blazing Barrier spellsDoctorKraft
2017-03-11Core/Scripts: Implement warrior spell Storm BoltHannibalRoG
2017-03-11Core/SAI: added new action SMART_ACTION_PLAY_ANIMKIT (#19170)Lopfest
2017-03-11Core/Units: Fixed cherry-pick crash in Unit::GetUnitBlockChanceShauren
2017-03-11* Scripts/Commands: Fix guid usage and enhance commandsRochet2
2017-03-08Core/DataStores: Refactor DB2 loaders to be reusable by extractorsShauren
2017-03-07Update Unit.cppariel-
2017-03-07Update Unit.cppariel-
2017-03-07Core/Auras: make transform auras honor creature_template trigger flag and cho...ariel-
2017-03-07Core/Creatures: disabled "automatic" monster sparringariel-
2017-03-06Core/Unit: rewrite of the attack table systemariel-
2017-03-05Fixed buildjoschiwald
2017-03-05Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structuresShauren