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who want to build ACE from dep/ACE_wrappers.
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running - Thanks to Xeptor for that one.
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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*Remove not needed file
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*Added cmake error message if no ACE library found. - by raczman
*Updated sql/updates install file. - by raczman
*Genrevision vcproj fix by deicide.
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summoned creatures to use RandomMovement.
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*Skipped rev: rev 6893, some code about waypoint movement.
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and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
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*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.
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*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.
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*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.
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This fix the bug that creatures with the same faction fight earch other.
*Allow "chain effect" when creatures call assistance.
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Please do not commit to the other tip (I do not know how to delete it).
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events state not being saved on some systems.
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* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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Help - Aokromes
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rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
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someone will find the correct in future.
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item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.
**Its a big commit. so test with care... or without care.... whatever floats your boat.
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* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.
TEST REV so be careful of creepy crawly bugs!
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access. sec_console. Source mangos - thanks to ogeraisi for the amalgamated patch.
* Redid/Fixed/Added some lang strings.
* As usual remember this is a trunk rev so stability only guaranteed on northern countries of Mars and western parts of Pluto. No warranties outside the solar system, sorry :( . Check with your local government or dictator on regulations regarding export.
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Crashes folder in the working directory of the executables.
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