Age | Commit message (Collapse) | Author |
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modified by SpellModOp::MaxAuraStacks and reaching the new limit
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* 02131fe32bb6837e75bdeae0ca94c4ee06ac26bf followup
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triggered spells fixed in 54a83b4b689b7d2bbddb91fc79319dd806da8cc0
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SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_MISSILE, SPELL_EFFECT_FORCE_CAST, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL and fixed implementation of SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
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POWER and REAGENT flags
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compiler error messages
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with GenericAreaTriggerEntityScript
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UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
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hacks for it
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Ref: #26528 #30273 #23258
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quest bit as argument
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Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
(cherry picked from commit b179a7246d0383a6e0517107844611fa676b71c8)
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trait system
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possible memory leaks
(cherry picked from commit 0b842d44d98c1d3fe3817e808a4eb07be9b6d6b0)
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Spikes" (#30493)
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SpellMgr::LoadSpellInfoCorrections
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implementation
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units in CreatureWithOptionsInObjectRangeCheck::IsAlive check (#30361)
* this also extends SMART_TARGET_CLOSEST_CREATURE dead param
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GAMEOBJECT_TYPE_SPELLCASTER gameobjects
Closes #30533
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spell script hooks
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Closes #30503
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