| Age | Commit message (Collapse) | Author |
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creatures using CREATURE_STATIC_FLAG_4_PREVENT_SWIM (#31389)
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used, not only land/takeoff
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MoveSplineInit::MovebyPath to avoid having to construct temporary containers
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on path instead of raw timers
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exists (#31336)
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params for each map
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SPELL_AURA_MOD_TRAIT_NODE_ENTRY_RANK
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mmaps_generator
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ResetCooldownUponEndingEncounter flag (#31415)
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done on layout hash already
Closes #31413
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* Make temporary tile variables local to ConvertADT
* std::string -> std::string_view for adt chunk lookup
* Replace the only std::ofstream with FILE*
* Remove _CRT_SECURE_NO_DEPRECATE from source files (should only be set on command line)
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