Age | Commit message (Collapse) | Author |
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Closes #29948
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(#29974)
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Closes #29967
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only pointers
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trigger the warning fixed in previous commit)
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array/pointer storage
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* 62156f57b285ee252c2c4143236a3df95f219ca5 followup
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creature and move ThreatClear packet sending into the update cycle to mimic retail behavior (#29949)
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deadlocks because threads are terminated without proper cleanup
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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lingering after removal and added new case for evokers
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
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mechanic into heartbeat handling (#29943)
* also fixed an false assumption that only one of the food emotes can be played. They can in fact be both done at the same time.
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and difficultyId (#29940)
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heartbeat and movement handling
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This is the first step of porting the functionality of #25822 by cutting each change into a nicely self-contained commit
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Co-authored-by: Mykhailo Redko <ovitnez@gmail.com>
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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paths
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(cast in raw()) and unify enum to string formatting for it
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except uninteractible (#29922)
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when too large or too small delta between points is detected
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