Age | Commit message (Collapse) | Author |
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(send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
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(#29927)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
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for GetPath() (not a true trivial accessor)
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when FollowPathBackwardsFromEndToStart is set and creature is going from end to start
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* Removed unneccessary _loadedFromDB member (handled by variant index already)
* Apply some const
* Replace stringstream formatting in GetDebugInfo with Trinity::StringFormat
* Moved MovementGeneratorCreator::Create implementations to source files whose movement they create
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only objects current position
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Closes #8894
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to self
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continuing the action list
This is enabled by setting event_flags to SMART_EVENT_FLAG_ACTIONLIST_WAITS on the action that is waited for
Supported actions:
* SMART_ACTION_TALK
* SMART_ACTION_SIMPLE_TALK
* SMART_ACTION_CAST
* SMART_ACTION_SELF_CAST
* SMART_ACTION_INVOKER_CAST
* SMART_ACTION_MOVE_OFFSET
* SMART_ACTION_WP_START
* SMART_ACTION_MOVE_TO_POS
* SMART_ACTION_CROSS_CAST
* SMART_ACTION_ACTIVATE_TAXI
* SMART_ACTION_JUMP_TO_POS
* SMART_ACTION_START_CLOSEST_WAYPOINT
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index on CONDITION_AURA
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Co-Authored-By: ModoX <moardox@gmail.com>
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trade timers to also count time offline
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(#29910)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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creature_template with a gm command
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(#29908)
* also implicitly do so for personal summons
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directly without casting in sql
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amount and only scale from spell/attack power
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you decline first quest popup
Closes #29793
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GAMEOBJECT_TYPE_GATHERING_NODE (#29896)
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(cherry picked from commit 4dd200b9e5941c6b323b9159ec3d8239679bf3ab)
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when learning (and somtimes killing on login)
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Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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enabled/disabled state is not what spline generator expects
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spells
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main() functions
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is empty when its called on linux and mac
Closes #29887
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battlegrounds (#29882)
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