Age | Commit message (Collapse) | Author |
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percentage (#29801)
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mercenary mode transforms
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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conditions to also handle two different conditions referencing each other
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about destructible buildings (#29836)
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(cherry picked from commit 370685457e83c9657c1337ea5a2dc2f07e01af62)
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instead of the first player entering the map
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Co-Authored-By: ModoX <moardox@gmail.com>
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read (#29795)
* this change does NOT require re-generating mmaps
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less than 8 units hit that don't have Vampiric Touch on them
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Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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(#29825)
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MapDifficulty data
Closes #29829
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inherit their parent wmo group id)
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red without a reason
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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computed at compile time)
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conflicting with "WorldObject" class name
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scripts (not actually used anywhere currently)
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* Added comparison operators
* Added type casting helper functions
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assignment operator
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MotionMaster::MovePath
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database table as waypoints source
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WaypointPath to MovePath
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Resume functions
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specialized variant of std::shared_ptr that enforces unique ownership
* This is intended to be used by external code unable to track object lifetime such as custom scripting engines
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waiting for next update tick
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WorldObject types
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member state packets
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other
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