Age | Commit message (Collapse) | Author |
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Closes #4385
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* handle missing visuals
* reworked all AI scripts
* handle missing mechanic of Arc Weld
* reworked the whole waypoint and tempoary electrical charge handling
* moved Stormforged Lieutenants to their own spawn group to handle their spawning/despawning via boss
* moved the Tempoary Electrical Charge mechanic from spell_linked_spell to spell script instead
* replaced hacky virtual items for Bjarngrim's stances with sniffed ones
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(#28392)
This reverts commit 8a779268b601db28005a8348f3c21255718d4526.
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(cherry picked from commit edc922d5320788a08b02d22b1dbe29b7becb9b93)
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a script
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database
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(#28347)
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* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
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their starting zone early
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summons
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Marwyn or add waves > 5
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- takes call time from ~400 microseconds to ~260 microseconds on my machine in a guild with 900 members
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* Converted to BossAI
* Prevent repeating boss kills on Thrall event wipe
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state tracking
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* modernized the whole code
* moved several mechanics to spell script where they belong
* handle missing visuals for Volkhan's Anvil
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instance_spawn_groups
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overriden methods from instance script
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* Also fixed Felmyst not spawning after server reset if Brutallus was killed
Closes #27904
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Botanica as well as incorrect map id assignment to Auchenai Crypts spawn groups
Closes #28278
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