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Author: zhanhang03
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[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
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GetUnit in the future.
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*Fix a crash in Spell::CanAutoCast.
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placeholders, so none of them are enabled. Please feel free to modify/replace them.
*sql files are pushed in bindings/scripts/sql. But please do not apply them. They are only for development use.
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Problem exist from client version switch when stable slot amount changed.
In result this has been source problems with stable use (3-4 slots) and possible pet lost in some cases
or "not save state" for summoned pets.
Use enums to avoid repeating problem, use more safe value for not-in-slot save (for summoned pets)
Fixed data preparing for MSG_LIST_STABLED_PETS.
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*Fix a typo causing freeze
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* Change handling of bladestorm and auras with similar immunity to it.
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-small cleanup
-disable loot and reputation gain from trash mobs if players didn't do enough dmg
-added raid damage to instance save
-disable loot for bosses if players do less then 50% damage based on boss' max health
-removed min players workaroud to start the events
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map.
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*added function to disable reputation gained from monsters
*tabs2spaces in affected files
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*Show bladestorm as buff.
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recasted on target with full stackamount.
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thanks Machiavelli for help
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to world DB and script library versions. Author: VladimirMangos
*This patch is disabled in TC2.
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*Clearcasting for Arcane Potency - From KAPATEJIb's cumulative patch package
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*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.
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