Age | Commit message (Collapse) | Author |
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Workaround prework till actual facing system rework arrives
(cherry picked from commit ec9f15a5fff7830bf2aebc517654784a6d54bb74)
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fix his scale (thanks Killyana!).
Closes #16424.
(cherry picked from commit 9da5e850f63fef2ae44739350a4771930e98cfda)
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if an aura should stack from different casters or not. (#23579)
Fixes #23387 and #22818.
(cherry picked from commit 0b87dffc3543c6953118d89b04a06fb19a1ab1dd)
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death.
(cherry picked from commit 1faa54fe8b2690507e4177a9a7373c0b24855291)
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(cherry picked from commit 0d53a0ba981a2471fcd951465f6be5d073fddd38)
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(cherry picked from commit c444cb17e10e118e704012e23c86e1b47f94031b)
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* Core/Player: Add support to SMSG_PET_TAME_FAILURE
* Core/Pet: Don't summon dead pets when using "Call pet"
(cherry picked from commit a0f8ce14e9a7aeceea035a733625cc695909a5bd)
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(cherry picked from commit 543fe77d2e9d8fb94d706513d15981f8a4527e32)
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at startup, and written to the DB periodically, instead of both things happening in real time.
(cherry picked from commit fedf1f557b2aa1cbb0f4bc722b24afb59cc30855)
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- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.
(cherry picked from commit 3d4bebd8d9210fbb84f8fc75742e248071192b09)
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movement template while getting a root aura removed (#23216)
* Core/Spells: do not allow root auras to bypass the root movement template state when getting removed
* yeah....
(cherry picked from commit d629bad7a19c1f4c4cd9fb4382fadd97b320dc38)
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didn't understand how type-casting works
(cherry picked from commit 0b722e23cf0cdbd7b9753ffe77b349930c34779e)
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damage from underflowing when paired with flat damage modifiers. Closes #23655.
(cherry picked from commit a8b1b9a3c6266d589afb378f07c505f79c75a6a4)
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Creature/GameObject spawned by the event itself
Hook broken since it was added in 1b2c413933f19aec82371a5b55cba9c3b3ded43a
(cherry picked from commit d9ae19d974a8026b0fd4eb8b1d11fa59c758f5d1)
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(cherry picked from commit c3619f42a56fb6aaadc15ca63fe95fc0f519428d)
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during the Rotface/Festergut encounters as a result of his boss boundary
(cherry picked from commit 7fa990edc6cbae05e8b68da58313fd675ac5fa81)
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(cherry picked from commit 9c603ea87f09c47d52f093ccc73ee75c15eff6f5)
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(cherry picked from commit 5378fc450061a8fe125429925c43b3de22aeaf2b)
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(cherry picked from commit cb690fc7050a92df4940add57abd4b3bf42a277b)
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to various debug info and make Aokromes happy.
(cherry picked from commit e813200e5ef3eaade089cb0e8382905c80b6130d)
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(cherry picked from commit f1d9a36c5fce23ae9c68e221521a2b492709f8e5)
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Fix infinite loop in Broggok encounter caused by https://github.com/TrinityCore/TrinityCore/pull/23300
(cherry picked from commit 30a4aca266be7cc065abb6f8ef79c3a3af2f5836)
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there's no need to do so, typically by terrible legacy code.
(cherry picked from commit 163f44c1b08cc043b114585922bd08664434bf92)
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are offline. Closes #23639.
(cherry picked from commit 55ec3bd73fd2618e4de199c147bbddcb99d11b19)
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(cherry picked from commit c3dd67dfbb9877fb547af9cce77606861daeeeca)
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Fix an infinite loop caused by a mix of item 25498 and liquid damage
(cherry picked from commit 9b292f436903e436bfdfdc61d40d2efffad35bca)
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fix Arthas' attack animation when he kills the two civilians for the RP event.
(cherry picked from commit 2cb1e7b18dcafa3f2ad72fd196d9332e9a551b15)
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(cherry picked from commit 6d2cd7f6873202877b3cf3685eb14f6690b6c6fb)
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(cherry picked from commit 0c317498a57b3983de61d381d684a77176b281e4)
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Always prefer std:: math function compared to C ones, as done in 7fe7f30521503559dc8aee9f3127e11111f8ccc4
(cherry picked from commit e68ebd33395569e9aa006acd04645973d9c96187)
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(cherry picked from commit 4c2f7df4f39cd98eae21bc64ebac59e3d2eea577)
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* The battle pet's experience and level will now be reflected in the player's UpdateFields
* Despawn summoned battle pet when it is caged
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(cherry picked from commit ef3ee63d880240fcefcac81d0f0f44d854b47625)
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player when the Eye of Acherus is dismissed.
(cherry picked from commit bf8741c53d299a1d167354a174f5e40ae1981551)
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(cherry picked from commit 51cf1c7136741696fed9850b73f30cd45cb095a6)
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(cherry picked from commit 81fcd2e2d5cbbb884baea7088d9bf1533ba01f15)
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Fix crash when calling MoveSpline::ToString() on an empty spline
(cherry picked from commit 2bac44c7d04f490e08d209d4d1e17bc51e61eb8b)
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creature engages before JustAppeared has had a chance to fire.
(cherry picked from commit 49b04c0fdd03d060d10f91a597857ec9c3d9f4ed)
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offline players out of instances when the instance is reset.
(cherry picked from commit e5615402cc2dbc8cea6ffada0d759a7feeacb4b7)
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creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
(cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24)
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Sethekk Halls.
(cherry picked from commit b8d86bba999684998da59f4765d7982cba30ec21)
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worldserver.conf (#23540)
* Core/Misc: Handle timezones for hour-specific events specifieds in worldserver.conf
* Handle Respawn.RestartQuietTime too
* Handle XP.Boost.Daymask too
* Core/Misc: Code cleanup
* Core/Misc: Code cleanup
* Update Util.cpp
* Update boosted_xp.cpp
(cherry picked from commit aeddd417c460c43d885cb89ceaa6e051c44b1d27)
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(cherry picked from commit c0f8e8535a025b29557385c95338b642fbda39e8)
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SmartAI::SetCombatMove
ref #21562
(cherry picked from commit 0e3e4353a1824dd6e40ca10a01c4465aa1b1fbad)
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Since ResumeMovement also works on other MOTION_SLOT_DEFAULT generators (like RandomMG)
(cherry picked from commit c8cb866db088837cd7c771059e66d98a46de4fdd)
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(cherry picked from commit 6e2ca481e5616f0e0c197f051fb8db6f41db4ed6)
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(cherry picked from commit a9f1dc1da72e217874a5191d7740ebec36803b3e)
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