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(cherry picked from commit fb6a7407e2a1e7cb62f385abb7b9cefc4aff0337)
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Fix an issue reported by static analysis
(cherry picked from commit 4191bb868a33288a18079494aff6b52df19dc5b4)
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(cherry picked from commit e138e094a937139aef7a2f265fff2f64b17ffa7f)
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Core/Spells: Fix redundant mod charge drop and spell crit calc
(cherry picked from commit b39216eed31f587b1bcef88e69a714214304e896)
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[3.3.5] Scripts/ICC: Fixed Professor Putricide
(cherry picked from commit 3e42d83e9cb86695a0467726f327599ff354293f)
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Core/GameObjects: Fixed an issue where traps were not redirected to Grounding Totem
(cherry picked from commit 2a50ea5cf14e16ee0dda09f3c9090d5541b39b2d)
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Core/Player: Fix profession specialization being re-learnt on login after unlearning it
(cherry picked from commit 1c89b4dcdfa0e25aee28245513b1cf464e3d9e7b)
Conflicts:
src/server/game/Entities/Player/Player.cpp
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(cherry picked from commit 841ce54a0dbc4b76ab0068ff08732a068f39f570)
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(cherry picked from commit f22b1938db5cddcb2a9988ff54dfa08d2fa1aecc)
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(cherry picked from commit dbe854cd313ed23e86c67665228a876b7c23c7fc)
Conflicts:
src/server/game/Globals/ObjectMgr.h
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Core/Arena: more arena configs
(cherry picked from commit 776103cfea4bbced71d47f7d5c7dbb8b78dfe7fe)
Conflicts:
src/server/game/Battlegrounds/ArenaTeam.cpp
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Add missing emote state
Move the credit quest on the 5th hit instead of the 7th one
(cherry picked from commit 13e509a622a6d88afe27d6cdda4cf9f402818745)
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Fix Gossips used for taxi
Closes #16112
(cherry picked from commit 79c9af11b9a90b051ecc26b0a60e879e3d9c4134)
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Closes #16299
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# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/scripts/Spells/spell_paladin.cpp
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cast rather than the triggered cast, thus not erroneously causing a cooldown.
(cherry picked from commit 403ff2132490c7e785bb0ae5373d2c7a34d73e14)
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- Removed 11 useless for iterations (for each quest loaded)
(cherry picked from commit 4a532a71b655945f394fecfe4a2177b2618a6d59)
# Conflicts:
# src/server/game/Quests/QuestDef.cpp
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* Removed some of the MoveInLineOfSight calls
* Added more AreaTriggerScripts
(cherry picked from commit ce90e30a80a742640396a04a767e767c6518a0a5)
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- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
(cherry picked from commit 54d583b0fbb7ecfb97a731be21218bbb72d80b4d)
# Conflicts:
# src/server/game/Spells/SpellMgr.cpp
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(cherry picked from commit 6d080d0c44b943fe93ad93b07a99d481975f9d58)
# Conflicts:
# src/server/game/Entities/Player/Player.h
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- Improved Web Wrap target selection
- Added missing text
- Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
- Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
- Add additional web wrap positions (sniff)
(cherry picked from commit 5dd61633872fc40d83dfa13aa58a1c7de717c012)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
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Fix assertion triggered when entering a vehicle while channelling a shared vision spell.
Fix #15953
(cherry picked from commit 2cb54d5606109305194ed3cdb1b56ca62317b891)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
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(cherry picked from commit 5b8b32dac7bd4071462aebdc94b2b3ae45e60b1e)
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102068ed88c0bd7146ae747fe8ba44771)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
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cases when it has RemoveMode AURA_REMOVE_BY_DEFAULT
Closes #15930
(cherry picked from commit f8f815dbc3a9ba7ab7fd0700722e4c589e88edff)
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(cherry picked from commit 1ddf44caf3b0c9af2cc4169b608f1801c2f6f52a)
# Conflicts:
# src/server/game/Quests/QuestDef.cpp
# src/server/game/Server/WorldSession.cpp
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(cherry picked from commit bffaa92633937d220ab19f565faa5906995530a2)
# Conflicts:
# src/server/game/Entities/Pet/Pet.h
# src/server/game/Texts/CreatureTextMgr.cpp
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(cherry picked from commit f1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Handlers/GroupHandler.cpp
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Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
(cherry picked from commit 3fdbcf18ae2eeb7a965a9b2dc4b7e22796aaceae)
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(cherry picked from commit 3b90b0368a019d47911062da6257555e88d17fda)
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
(cherry picked from commit bf9963039906f4b4df218ecc1818f5b01bcc714d)
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clang 3.6
(cherry picked from commit f01ef901efab7f5b705948880c79eaf23061791e)
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Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398
Added missing break; statements.
(cherry picked from commit 95d6f09243af81e6e91697b05bac9f664dabd54e)
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(cherry picked from commit 29feae5901c049ef2204d956e83cf20507bed37a)
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* main/off hand weapons marked as such cannot be used as appearance source for one hand weapons but can take appearances of them
* Staves and polearms belong to the same category as 2H axes, maces and swords
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now be transmogrified into each other
Closes #15475
Closes #15486
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Change from forums to GH Releases
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Closes #16125
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