| Age | Commit message (Collapse) | Author |
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Closes #16669
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SPELL_AURA_SHOW_CONFIRMATION_PROMPT (WITH_DIFFICULTY)
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Improve English text in strings and comments in UpdateFetcher.cpp
- replace incorrect text with the intended words in some output strings
- corrections in the comments to point out the intention of the code
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SPELL_AURA_ALLOW_USING_GAMEOBJECTS_WHILE_MOUNTED
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area before the battleground begins in the following battlegrounds: (#15935)
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bc1a81747ae032bc2ae3681d99f5f6058d20caff
Thanks Lordron for pointing it out
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* Use prepared statements in Pet::SavePetToDB
* Add support for resetting all of a player's pet specializations
* Send one big spell unlearn/learn packet instead of lots of small ones
* Implemented Adaptation talent
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SPELL_AURA_MOD_GLOBAL_COOLDOWN_BY_HASTE, SPELL_AURA_MOD_COOLDOWN_BY_HASTE_REGEN and SPELL_AURA_MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN
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CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE
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game account attached
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(cherry picked from commit 0fbfa8ead04a59f3eef70f4f2e454e318d895bd9)
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Closes https://github.com/TrinityCore/TrinityCore/issues/17025
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first phaseID which is equal to condition phase Id, it should iterate over all and check if more areas are trying to apply the same phase
* it's required for example for Wandering Isle quests
Closes https://github.com/TrinityCore/TrinityCore/issues/17054
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(cherry picked from commit d812505fc29daa51d549439eaa2c72221dbefe07)
Makes travis happy
(cherry picked from commit ab2466ac011dde5d728d2a75983c292eaebff4cd)
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Closes #10250
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SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT
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Thanks @Shauren.
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