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* Increases the build time because dependent projects can build
without waiting for the game project.
(cherry picked from commit ff8a54ab928c00968266d0b1a574f81536152758)
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SPELL_EFFECT_UPDATE_ZONE_AURAS_AND_PHASES (#16957)
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that toy has the spell that player is trying to cast
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* This fixes the source change detection in linux.
* Also simplifies the detection of observed modules
* Fixes the script rebuilding on linux
* Escape windows paths to (maybe) fix paths with spaces (#16947)
(cherry picked from commit 10bc41c91e96b51aac4d811d20b535fff9562edd)
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* Also fixes 2 warnings
(cherry picked from commit e82a934387b03a0a70e4d402eb5729c24728a698)
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* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes #16948
(cherry picked from commit 410cf0dd05e2765cf7806a9165f976a2bcc199d2)
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(cherry picked from commit 131ef5f2d682763e301102047f2f0118c88ac42d)
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(cherry picked from commit 498c1e22cae6f98053432e34458a8d8c8febfb6c)
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(cherry picked from commit 1b909f9dacf21c7d3a6f9eb48afd168f52801bd4)
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
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changes.
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
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* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
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* This commit targets 3.3.5 and just reduces the diff to 3.3.5 on 6.x.
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* For easier usage, the processes output it routed
correctly to the TC logger line by line now.
* Add support for asynchronous process execution
and process termination.
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* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
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* Since this class implements methods of the Map class
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Eliminates edge cases with low values that would round to zero
due to using uint32 in the calculation of sell price and buyout price.
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Fix Coverity issue CID 1341054
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Implements two standard features of the Auction House.
* GetAll scan, retrieves all auctions and sends them in a single packet.
There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
in milliseconds to the client, the client will wait that long between
searches. Delay set in config
Closes #16469
(cherry picked from commit 3aaeb574050668e5a240078f6e40337c3975d110)
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(cherry picked from commit f37682b7edd0d711e1120cbdd9d627fb5b9dbde1)
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(cherry picked from commit a23ccc1b83ded39501d690e288be49be8f32b539)
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(cherry picked from commit e8a79737a530fe9b605fa6d62a84c1531d56965b)
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(cherry picked from commit d23ef5d6d073ecc9a0a401875f216449e031998e)
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Defaults to the files installed to the bin directory.
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(cherry picked from commit 1511855fea156123b24b9fd429f25266c4918363)
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worldserver by setting portal=worldserver address
Closes #16927
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and failed some internal condition
(cherry picked from commit a9b4375bb7ef58ad1f3b46350ef9a0f551dc3cac)
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a lot smoother.
- Clean up Creature.cpp. NULL -> nullptr, gotta love it.
- Renamed some recently added members of Creature to match code style.
(cherry picked from commit 1cf1d4a1eafb3a31bf87a615d9d947eed6eb0f62)
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(cherry picked from commit 8d992a888c6618737e5324b4c424f0a5e324b531)
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[3.3.5/6.x] Scripts/Spells: Add generic spell to handle ClearDebuffs spell
(cherry picked from commit b2bd181a5f5e183c0f22695f0ea094c8045b3f08)
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actually completable.
Doing it in script instead of removing the flags from DB because I'm pretty sure that the DB flags are correct and there's some RP event missing before she becomes attackable.
(cherry picked from commit dc39de01416cfd9a7c0416ed38964b753098ca8e)
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a value that should ever be actually used. Go away.
(cherry picked from commit f8a6ab8ac5420fafb2036a7ab8ccbb8f230ab49b)
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scenarios. Your eardrums will thank me.
(cherry picked from commit 21cfacfba79312febf018b8924c359170569421b)
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(cherry picked from commit 00aeec820ac2223ff0697b7334413c70cf1f8ff0)
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spell cast. Closes #16824.
(cherry picked from commit accad00567f96b9c8173d680034953a54bdb6462)
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(cherry picked from commit 5e74c2223bff8a467d6f1ce18f6f08aa05e17019)
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Fix dead flying creatures ignoring being spawned below the floor in instances on server restart because of not taking into account vmap height.
Fix #16777
(cherry picked from commit 912514c198bd0f59bd22c4a189692aff5244f697)
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