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Server/PacketIO: Currency Updates
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* Update SMSG_SET_CURRENCY & SMSG_SETUP_CURRENCY Packets.
* Update of Database Structure and SQLStatements for Currencies.
Signed-off-by: AriDEV <aridev666@gmail.com>
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- synch opcodes with wpp
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updated refer a friend enums for 6.0.3
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Happy new year
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Also fixed unsigned columns in quest_template
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Broke in 821e2534
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no target
* Pursue is never cast on players at retail, however, being there without a vehicle doesn't prevent the boss from attacking you, nor does it enter evade mode.
Closes #11199
(cherry picked from commit 9671d513273867e62d520ec3d71b4c038802f5ab)
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Updated Object Dynamic Flags
Cleaned up obsolete code
Sorted packet struct alphabetically
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- fixed non pch build
- fixed some warnings
- fixed some coverity issues
- some random things here and there
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Close #13798
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(cherry picked from commit d3e2918c57786800b8cbc63287f43f37111a6317)
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All quest requirements are now in quest_objectives table
quest_template table contains _ONLY_ WDB data and must not be modified
Currently supported objectives are MONSTER, GAMEOBJECT, ITEM, TALKTO, CURRENCY, REPUTATION, MONEY, PLAYERKILLS, AREATRIGGER
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warnings
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For units with unfriendly reputation, check using the normal reaction function, instead of reading faction directly.
This allows specific buffs that alter creature reaction to work on the player, this allowing players to complete quests.
Closes #13629
(cherry picked from commit 17f6dcb76282523ac43d8a1e6cebbe0043ab44fa)
Conflicts:
src/server/game/Entities/Player/Player.cpp
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- Ensures rep adjustment buff is always applied (overrides evade, implements existing evade + re-apply buff)
- Removes un-owned ravagers with incorrect faction from DB (the correct ones are spawned with their masters without the DB entries)
- Create some extra steps in the wolf's waypoints in order to generate some AI events for the Ryga NPC. I think it's a bit of a dirty solution, but it seems to work with minimal changes.
- Created RP series of events with Ryga NPC and Ancestral Wolf Spirit (Ryga Kneels, talks to wolf, then returns to spawn position after around a minute).
Closes #13619
Fix #4028
(cherry picked from commit f2444eedf92fce39f7685eafead61d88d4ad89ef)
Conflicts:
sql/updates/world/2014_12_28_02_world.sql
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Stonecore Teleporters scripted. Some corrections, better handlings, fixed Travis warnings ...
Closes #13626
(cherry picked from commit 9a941ae125c8b22b802270f7f419c1a8bfd2a343)
Conflicts:
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
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(b0b7a55bdba20aad5b7914c55933daa70afe59ba)
(cherry picked from commit 81a0e68c9f506c909771454cb92d246f5997384d)
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Fix 'School of Red Snapper' now disappear correctly when using 'Draenei Fishing Net', the bug is caused because the GameObject is SpellFocus type.
Fix #1673
Closes #13748
(cherry picked from commit b0b7a55bdba20aad5b7914c55933daa70afe59ba)
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Added Structure for:
* CMSG_GAMEOBJECT_QUERY
* CMSG_GAMEOBJ_REPORT_USE
* CMSG_GAMEOBJ_USE
* SMSG_GAMEOBJECT_QUERY_RESPONSE
Closes #13791
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Final Time :'(
(cherry picked from commit 2d000a42e9a8dbc1f16450143835221d7a7c149a)
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Fix a buffer overflow caused by Boost trying to store too much data in a buffer too small.
(cherry picked from commit cdf6c884624be33b5782bcca0e206e5c291a517b)
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- Fix Conjure Refreshment for characters above level 85
Closes #13780
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until a conversion of existing data from old to new criteria is made
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character list
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and then Necrotic Plague was omitted
(cherry picked from commit 3d3dafbe380054ef60cbf99658aa42c442b01693)
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