| Age | Commit message (Collapse) | Author |
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quest bit as argument
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Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
(cherry picked from commit b179a7246d0383a6e0517107844611fa676b71c8)
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trait system
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possible memory leaks
(cherry picked from commit 0b842d44d98c1d3fe3817e808a4eb07be9b6d6b0)
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Spikes" (#30493)
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SpellMgr::LoadSpellInfoCorrections
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implementation
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units in CreatureWithOptionsInObjectRangeCheck::IsAlive check (#30361)
* this also extends SMART_TARGET_CLOSEST_CREATURE dead param
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GAMEOBJECT_TYPE_SPELLCASTER gameobjects
Closes #30533
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spell script hooks
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Closes #30503
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ByteBuffer::operator>> overloads
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favor of PacketUtilities::As
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optionals implemented with unique_ptr
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Closes #30511
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PROC_SPELL_PHASE_HIT phase
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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BIH::build copy vs move choice
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after 518fe1fd1ecf107e11336c4a41ed90405b115dc0
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(#30489)
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