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ChatTextBuilders (#30343)
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* and do interact condition checks
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GAMEOBJECT_TYPE_FLAGSTAND
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* Temporary workaround to display quest details at questgiver
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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unit_flags are set
* d66f2dcdac2f1602f36cd9f1720fdbf274a37c61 followup
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Trinity::StringFormat where possible in common and database projects
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(#30348)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Traesh <nicolas.queniro@gmail.com>
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that points to where legacy.dll should be found
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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SMSG_UPDATE_OBJECT and enable packets modifying them
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FlightCapability id = 1 as well
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Closes #30299
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it to create deleters with compile time constant functions (reduces its size to just sizeof(void*))
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6f6af6a1a1508508d0e42b90f0acf4f363cf91bd, fixes not finding mind controlled players
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(#30234)
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compression
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users using caching_sha2_password authentication plugin if this is the first time this user attempts to log in since starting MySQL server
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consistent destruction order
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SPELL_AURA_TRIGGER_SPELL_ON_POWER_AMOUNT and SPELL_AURA_TRIGGER_SPELL_ON_POWER_PCT
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Co-authored-by: ModoX <moardox@gmail.com>
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into compile errors
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attribute related to one of its effects
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cases leading to servers being stuck on shutdown (for example with exit() call)
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default value in code
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CMSG_BANKER_ACTIVATE
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