| Age | Commit message (Collapse) | Author |
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* Timmy the cruel
* Rename some variables and use sniffed spawn position
* codestyle
* Use areaboundary instead
* include order
* aokromes request
* remove static
* never cp on tc
(cherry picked from commit c69825d96d6c7ff847c196c908e1040cb7a8d5db)
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Fixed some codestyle issues.
Removed ENSUREAI
(cherry picked from commit 78f4f54f81e092c9c7b99af445fb6ec85e00e6b0)
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* Apply same raid group restriction as normal objectives
* Check that player is on quest before updating criteria
* Remove non-GM requirement
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spell from trainers and always only rely on trainer_spell.ReqAbility fields in database
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early-eliminate alive units (#26028)
* Added object type into checker that is used by grid search to early eliminate alive units when looking for corpses
* Removed script 'spell_hun_pet_carrion_feeder'. Ability doesn't exist anymore
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implemented some of them
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* Don't visit grid objects for serverside areatriggers (search world container only for player)
* Move existing target list to "exitUnits" instead of copying it
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- Spawn GridLoader to spawn area triggers correctly now
- Removed SAI completely
- Removed remnants of smart scripts. Created different issue for it
- Calling InitDbPhaseShift and not InDbPhaseShift
- changed SpawnId to uint64 rather than uint32
- not using CellGuidSet typedef as to not include ObjectMgr.h in the header
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(cherry picked from commit 1a638b39e374fd4733be7d13bd9e4d4052412596)
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(cherry picked from commit c99b89934e872343bece31f4bd744ebaec80364f)
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(cherry picked from commit 60a5535f64e4c0301c338f5c7a5871c59e2ac218)
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- Creature: update current waypoint to store nodeId and pathId
- MotionMaster: change variable type on GetMotionSlotType and GetMotionSlot to keep consistency and prevent errors (ASSERT is now no longer needed)
- UnitAI: add new waypoint hooks WaypointPathStarted and WaypointPathEnded
- SAI: handle WAYPOINT related events if creature is no escorting
* SMART_EVENT_WAYPOINT_RESUMED still not implemented for no escorting
TODO: the new hooks can save, now duplicated, logic on EscortAI and SAI
closes #20777
updates #20310
updates 21bd52cb99
(cherry picked from commit e10d7dd45cfc073c791cd5e5f3f964d14b37df3d)
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grant experience
(cherry picked from commit 6612ec47f4cd3b8c58f3fcde0c412e6fd3e68b48)
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* Script/Tanaris: move Aquementas to SAI and improve related event
Closes #11668
(cherry picked from commit 8888e6d96d026597190190d8f5f554d52df61216)
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(cherry picked from commit 7822f058b0ee997d4c114b60ec9ea5ddc2cc2874)
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SPELLMOD_CRIT_DAMAGE_BONUS (#25978)
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* Removed check for world quests on criteria tree reset
* Quests are currently filtered by their tag to only allow untagged or tag == 0 quests (other types are unsupported)
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- Languages.db2
- EmotesText.db2
- Emotes.db2
- SkillLine.db2
- TotemCategory.db2
- BattlemasterList.db2
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Necessary to be able to see the new visual effects of the gameobjects such as the portals in the Portals Halls of Orgrimmar and Stormwind.
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objectives using flagging instead of counters
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(#25920)
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Closes #19868
(cherry picked from commit 3bb5f17ff5ff8b208139388dce7411f6d55aa45e)
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(cherry picked from commit 4289eae5e754c3abba85998045d958cfbef36abd)
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the others have exit,so they continue to be error because they are critical
(cherry picked from commit b68484cfb0c371dc8de24acf533a20cb5277d2fd)
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(cherry picked from commit 5f7ba453ce598f61c4f32958f21c7ad1bbf0fa9d)
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Thanks to Wyreth for reporting the overlooked tabs.
(cherry picked from commit bbd339370ed2eea5f12e79a977fd9e0e93543101)
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- When using the quest item for A Suitable Test Subject and the spell aura vanishes,
Bloodmage Laurith should turn toward the player and whisper a line.
- This is handled via spell event for Bloodspore Ruination (45997)
(cherry picked from commit fda99b2972aed2b98642f8974e34c5b18f7f3676)
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(cherry picked from commit cc894288b77299e9e73f322869f16c2791435104)
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and Thrall
(cherry picked from commit 48ecd81d614559c6f023aa8910a99901d9d794b5)
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Close: #16845
(cherry picked from commit 951fa46fe9b14a9e275ac9306b2346959e40e3e5)
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(cherry picked from commit 04271388f8ba5160de0411451673a67a6828ae8a)
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- Fixed issues related with Parasitic Shadowfiend
- Updated script to new model
- Fixed loop of Parasitic Shadowfiend Summon
- Added a new spell (SPELL_REMOVE_PARASITIC_SHADOWFIEND)
- Fixed illidari elite attacking players
- SPELL_PARASITIC_SHADOWFIEND now is a negative aura
(cherry picked from commit 90f07bd948546595a04d7633eaa95a463f0ce6f9)
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* Core/logs: added xp info on login & logout
* - Moved getters to header
- Changed %s to %u
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