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Fix static analysis issues reported by Coverity
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Closes #22909
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Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
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* Show 'online' for every online player in lookup player commands
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* Core/Creature: Change assert about Threat to log
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Handle StringFormat() exceptions in case of malformed string format to avoid causing unhandled exception crashes
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Closes #22922
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Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place
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Fix issues reported by Coverity Scan
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Closes #23021
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Fix memory leak happening when disbanding a group with an ongoing roll.
Please note this is not blizz-like but at least we don't leak memory anymore.
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* Grand Theft Palomino
* Cosmetic issues
* Address CR
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* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix #21856
Ref 518e6299ca08a362bc3709daaaa5e5d5633d1bf1
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Closes #23006
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UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.
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Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
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Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
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Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
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Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife
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Ty killerwife for all help :)
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Allow to specify different Recast settings for different maps, currently handled in GetMapSpecificConfig() as a switch statement.
Set walkableRadius to 0 in Blade's Edge Arena (Map ID 562) so the pets can walk on the thin rope between the bridge and the pillar.
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https://github.com/recastnavigation/recastnavigation/commit/14b2631527c4792e95b2c78ebfa8ac4cd3413363
Rebuilding mmaps IS required
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix #22306
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Ported from e9bcae1fada64bc3400c3204f7365edcecd640cc
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Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
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Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
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closes #22908
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dual spec
Closes #22953
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visibility distance (#22891)
This can be used for anything really.
Note: This does not make the object active.
#21111 #21681
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