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Add Felmyst script.
Add Eredar twins script. Script provided by BroodWyrm.
Update Brutallus script. Patch provided by riddick. (Burn temporarily disabled)
Update void reaver script. Patch provided by Bagsac.
Fix a bug that Najentus causes server crash.
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I didnt make up the name)
* Fixed a couple of spelling errors in TC conf file
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use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
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for example).
* Critters now flee from attacker when taking damage.
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providing reference.
Small change in SummonGameObject.
Fix a bug that player can not click summoned najentus spine (must let target summon gameobject).
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Implement some Black Temple boss spells.
Update maiden of virtue and void reaver scripts. Patch provided by Blaymoira.
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Implement spell 23019. Patch provided by Edder.
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function SpellHitTarget.
Fix a bug in r57_trinity.sql.
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patch provided by streetrat. Please refer to the patch thread for usage instructions.
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CONFIG_TCP_NO_DELAY config variable. It can be set using the Network.TcpNodelay option now. Patch provided by raczman.
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in battlegrounds. This is done by a new table in the world database, game_event_battleground_holiday. Structure is the following:
event - id of the game event
bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation.
You will need database data for the table, please check trinitydatabase.org.
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* Based on MaNGOS rev 6743 and SD2-685
* All new netcode based on the ACE framework (thanks Derex)
* Arenas working (thanks w12x)
* Outdoor PvP working (thanks w12x)
* World Game Events support added (thanks w12x)
* All new build system (thanks Derex and Neo2003)
* Lots of new conf options based on the ImpConfig patch (thanks Dythzer / w12x / Seline)
* Small fix to WSG
* Lots of other small additions and fixes
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* Last commit before public
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rename : src/bindings/scripts/sql/mangos_full_scripts.sql => src/bindings/scripts/sql/full_scripts.sql
rename : src/bindings/scripts/sql/scriptdev2_structure.sql => src/bindings/scripts/sql/scripts_structure.sql
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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* fixed Makefile.am to automatically find the sysconfdir again
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* Prevent Client Crashes when MOVEMENTFLAG_ONTRANSPORT and MOVEMENTFLAG_SPLINE2 is set on creatures.
* Implement four new SEC_ADMINISTRATOR commands:
- Group (.group [leader]/[disband]/[remove]) commands.
- GameObject State (.gobject state <guid> <state>) command.
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* Some fixes to MangChat, more coming.
* Cleaning up scripting part and preparing to merge it into the core.
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rename : src/bindings/scripts/README.TXT => src/bindings/scripts/README
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Seline.
* Added: .nameannounce command. Includes name of announcer.
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* Implementing MangChat IRC system.
* Added new config option, MAX_WHO, can be used to set the limit of characters being sent in a /who request from client.
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* Applying proper structure to SQL updates.
* Fixing ImpConfig compile problems.
* Moving INSTALL to INSTALL.linux to avoid autoconf collisions.
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rename : INSTALL => INSTALL.linux
rename : sql/updates/10_instantiated_battlegrounds.sql => sql/updates/10_world.sql
rename : sql/updates/11_arena_points_characters.sql => sql/updates/11_characters.sql
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* Applying ImpConfig patch.
* Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it?
* Note2: This is untested - I may have done some mistakes here and there. Will try to compile now.
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well as fixing the grammar and understandability in certain files.
* Adding INSTALL file to root with Linux instructions.
* Renaming mangos.sql to world.sql until we figure another world database name (if we actually do, world seems fine to me).
* Updating config files with Trinity text instead of MaNGOS text.
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rename : win/TrinityCore No Script VC71.sln => win/TrinityCore Only VC71.sln
rename : win/TrinityCore No Script VC80.sln => win/TrinityCore Only VC80.sln
rename : win/TrinityCore No Scripts VC90.sln => win/TrinityCore Only VC90.sln
rename : win/TrinityCore VC71.sln => win/TrinityCore&Script VC71.sln
rename : win/TrinityCore VC80.sln => win/TrinityCore&Script VC80.sln
rename : win/TrinityCore VC90.sln => win/TrinityCore&Script VC90.sln
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http://svn.assembla.com/svn/trinityscripts
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Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders
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rename : 6731-680 => 6743-685
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Map Coords
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to moujin
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* reverted dep/ACE_wrappers/ace/config.h.in & dep/ACE_wrappers/aclocal.m4 to rev23 :o
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NOT IN (SELECT...
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http://www.trinitycore.org/forum/project.php?issueid=3
* Need win32 build fix ;)
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* Updated to 6731 and 680
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rename : 6721-676 => 6731-680
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* Small cleanup fix in configure.ac.
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Patch provided by Albrecht de Endrau
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functions to core
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* Moved an enum from sc_creature.h to CreatureAI.h
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everywhere instead of hard-coding packet
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ACEWraper -> ACEWrappers
ScriptFull -> TrinityScript
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-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements
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partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
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rename : 6700-670 => 6721-676
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